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MILO THATCH
lvl
49
5
7
MILO THATCH

Power: 455

HERO; OFFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE; ADVENTURER; TECH

Offense:
730
Defense:
168
Health:
8,164
Recovery:
397
Crit Chance:
13.00%
Crit Power:
150.00%
Speed:
112
Potency:
10.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BOILER BONK
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% assist chance.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
50% chance to grant self and assisting teammate 1 Guaranteed Crit, guaranteed if in Club Expeditions.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 575 damage to target opponent. 50% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 575 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 862 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 862 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
Deal up to 1,150 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
ATLANTEAN HEALING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful effects. If target is Kida or an 'Adventurer', Flip 1 additional Harmful effects.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
In Club Expeditions: Grant self and teammate 25% Speed Meter.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following to target teammate:
Restore 397 Health, increased by 298 if target is below 50% Health.
Grant [CONTINUOUS HEALING], restoring 60 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 397 Health, increased by 298 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 60 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 476 Health, increased by 357 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 139 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 476 Health, increased by 357 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 139 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
Perform the following to target teammate:
Restore 556 Health, increased by 417 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 218 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
MARTAG BARRAGE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
In Club Expeditions, perform the following for all teammates: 50% chance to grant Offense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
In Club Expeditions, perform the following for all teammates: 50% chance to assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 760 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 760 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 1,141 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 1,141 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 1,521 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
SHEPHERD'S JOURNAL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant 20% Speed Meter to target and self.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% activation chance.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Call to assist on the opponent with the lowest Health.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% activation chance.
Requires Gear Tier 10
150
150
125
293,750
65
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 35% chance to perform the following on that teammate, increased by 30% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
DISCOVERY! TEAMWORK! ADVENTURE!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On Battle Start, all teammates gain: Continuous Healing, increased if teammate is Kida or an 'Adventurer', for 2 turns.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+5% Offense.
Requires Gear Tier 8
275
125
50
165,000
Level 4
On Battle Start: 50% chance to assist on lowest Health target.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+5% Offense.
Requires Gear Tier 10
275
175
150
368,750
115
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
In Club Expedition, all teammates gain:
25% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
Full Gear List
2,171,000
90
400
105
270
420
90
105
90
50
200
50
60
70
50
480
360
1,000
120
190
170
150
100
120
120
120
120
480
400
920
360
315
225
315
120
280
240
610
150
200
150
150
130
20
20
20
20
Gear Tier 6
48,500
30
120
35
90
140
30
35
30
Gear Tier 7
150,000
60
280
70
50
180
280
200
60
70
50
60
60
70
50
Gear Tier 8
600,000
160
120
600
120
110
110
70
100
80
40
80
40
Gear Tier 9
568,000
160
120
200
240
200
520
40
40
40
180
180
40
40
90
180
120
40
40
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
150
200
150
40
20
40
135
180
135
150
40
40
135
130
20
20
20
20