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Updated:
12 minutes ago
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SULLEY
lvl
64
7
Maxed
7
SULLEY

Power: 946

HERO; DEFENSE; DOWNTOWN; MONSTERS, INC.; DOWNTOWN HERO

Offense:
1,103
Defense:
633
Health:
23,774
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
102
Potency:
15.00%
Tenacity:
23.00%
Precision:
6.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Powerhouse Punch
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 25% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% bonus damage. In Raids, gain 100% bonus Offense for this attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,103 damage to target opponent.
Deal up to 1,103 damage to target opponent. Deal 25% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Deal up to 1,655 damage to target opponent. Deal 25% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Deal up to 1,655 damage to target opponent. Deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.

In Raids, gain 100% bonus Offense for this attack.
Deal up to 2,206 damage to target opponent. Deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.

In Raids, gain 100% bonus Offense for this attack.
Top Scarer
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If opponent already had Fear, inflict or extend Offense Down for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to inflict Fear.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,011 damage to all opponents. 50% chance to inflict [FEAR] for 2 turns.

Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Deal up to 1,011 damage to all opponents. 50% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn.

Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Deal up to 1,517 damage to all opponents. 50% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn.

Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Deal up to 1,517 damage to all opponents. 75% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn.

Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Deal up to 2,022 damage to all opponents. 75% chance to inflict [FEAR] for 2 turns. If opponent already had [FEAR], inflict or extend [OFFENSE DOWN] for 1 turn.

Gain Taunt for 1 turn. If a 'Hero' is a teammate, gain [DEFENSE UP] for 1 turn.
Not Boo's Door
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 100% bonus damage if opponent has Fear.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% bonus damage. In Raids, deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate. If Mike Wazowski is a teammate, gain Crit Power Up for 1 turn.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 3,309 unavoidable damage to target opponent.
Deal up to 3,309 unavoidable damage to target opponent. Deal 100% bonus damage if opponent has [FEAR].
Deal up to 4,964 unavoidable damage to target opponent. Deal 100% bonus damage if opponent has [FEAR].
Deal up to 4,964 unavoidable damage to target opponent. Deal 150% bonus damage if opponent has [FEAR].
If Mike Wazowski is a teammate, gain [CRIT POWER UP] for 1 turn.

In Raids, deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
Deal up to 6,618 unavoidable damage to target opponent. Deal 150% bonus damage if opponent has [FEAR].
If Mike Wazowski is a teammate, gain [CRIT POWER UP] for 1 turn.

In Raids, deal 50% bonus damage per 'Hero' and 'Monsters, Inc.' teammate.
PERKS OF THE JOB
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
For each additional opponent inflicted with Fear each turn, 30% chance to gain bonus Shield equal to 5% of max Health.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Shield. +2% bonus Shield.
Requires Gear Tier 7
150
75
40
92,500
Level 4
If this character has Shield, gain 100% Defense.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Shield. +2% bonus Shield.
Requires Gear Tier 10
150
125
80
210,000
50
The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 10% of max Health.

This character can have up to 50% of max Health as Shield.
The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 10% of max Health.
For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 5% of max Health.

This character can have up to 50% of max Health as Shield.
The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 15% of max Health.
For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 7% of max Health.

This character can have up to 50% of max Health as Shield.
The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 15% of max Health.
For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 7% of max Health.

If this character has Shield, gain 100% Defense.

This character can have up to 50% of max Health as Shield.
The first time an opponent is inflicted with [FEAR] each turn, gain Shield equal to 20% of max Health.
For each additional opponent inflicted with [FEAR] each turn, 30% chance to gain bonus Shield equal to 9% of max Health.

If this character has Shield, gain 100% Defense.

This character can have up to 50% of max Health as Shield.
SCARY FEET
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Inflict Stun for 1 turn. In Raids, deal 100% bonus damage.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+50% damage dealt.
Requires Gear Tier 8
250
100
50
150,000
Level 4
If Mike Wazowski is a teammate, gain Tactics for 1 turn.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
250
150
100
266,250
65
When an opponent receives [FEAR], 30% chance to perform the following on that opponent:
Deal up to 2,206 damage.

Gain 1 [EVASION].
When an opponent receives [FEAR], 30% chance to perform the following on that opponent:
Deal up to 2,206 damage. Inflict [STUN] for 1 turn.

Gain 1 [EVASION].

In Raids, deal 100% bonus damage.
When an opponent receives [FEAR], 30% chance to perform the following on that opponent:
Deal up to 3,309 damage. Inflict [STUN] for 1 turn.

Gain 1 [EVASION].

In Raids, deal 100% bonus damage.
When an opponent receives [FEAR], 30% chance to perform the following on that opponent:
Deal up to 3,309 damage. Inflict [STUN] for 1 turn.

Gain 1 [EVASION].

In Raids, deal 100% bonus damage.

If Mike Wazowski is a teammate, gain [TACTICS] for 1 turn.
When an opponent receives [FEAR], 30% chance to perform the following on that opponent:
Deal up to 4,412 damage. Inflict [STUN] for 1 turn.

Gain 1 [EVASION].

In Raids, deal 100% bonus damage.

If Mike Wazowski is a teammate, gain [TACTICS] for 1 turn.
Full Gear List
2,367,500
600
450
1,200
150
190
325
190
100
80
220
60
60
600
500
1,120
360
405
315
270
120
350
300
725
200
250
150
150
130
20
20
Gear Tier 8
700,000
200
150
700
150
70
185
110
100
40
80
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
100
40
225
180
60
135
40
135
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
250
80
80
180
225
150
40
135
150
40
135
130
20
20
20