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FRED
lvl
65
7
Maxed
7
FRED

Power: 830

HERO; DEFENSE; DOWNTOWN; BIG HERO 6; DOWNTOWN HERO; TECH

Offense:
1,044
Defense:
655
Health:
24,672
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
111
Potency:
10.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

SUPER CLAW!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to extend the duration of a random Helpful Effect on this character.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 914 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
Deal up to 914 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,370 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,370 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,827 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
GRAVITY CRUSH!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Defense Up for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Inflict Vulnerable.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,610 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn.
Deal up to 2,610 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 3,915 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 3,915 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 5,220 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.

Gain Taunt for 1 turn and Defense Up for 2 turns.
I BREATHE FIRE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent. 30% chance to inflict Blind on all other opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% chance to inflict Blind.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 957 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,000 damage over 2 turns. Consume Charges.
Deal up to 957 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,000 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
Deal up to 1,436 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,501 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
Deal up to 1,436 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,501 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 45% chance to inflict Blind on all other opponents.
Deal up to 1,914 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 2,001 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 45% chance to inflict Blind on all other opponents.
IT'S FRED TIME
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
When Fred gains Charged, he gains Offense Up for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+5% activation chance.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, 50% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

This character can have up to a max of 8 Charged.
On turn start, 50% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 55% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 60% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 65% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
Full Gear List
1,951,000
480
360
1,000
120
170
250
115
100
80
180
80
60
480
400
920
225
360
270
120
225
280
240
610
150
200
100
130
150
20
20
Gear Tier 8
600,000
160
120
600
120
70
150
75
100
40
80
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
60
40
135
180
60
135
120
20
20
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
150
200
40
60
135
180
100
40
90
130
20
150
20
20
135
20
20