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FANTASYLAND
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7 minutes ago
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MIKE WAZOWSKI
lvl
80
8
Maxed
7
MIKE WAZOWSKI

Power: 1,103

HERO; SUPPORT; DOWNTOWN; MONSTERS, INC.; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
2,383
Defense:
819
Health:
23,754
Recovery:
0
Crit Chance:
14.00%
Crit Power:
150.00%
Speed:
150
Potency:
28.00%
Tenacity:
23.00%
Precision:
28.00%
Evasion:
10.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I HAVE A PLAN
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate Offense Up for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.

If no teammate is able to assist:
Deal up to 1,609 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 1,609 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 2,413 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 2,413 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 3,217 damage to target opponent.
SCARE TACTICS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Sulley is a teammate, inflict Fear on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Protect. +1 Evasion.
Requires Gear Tier 5
100
70
17,000
Level 4
+1 Tactics duration.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Guaranteed Crit.
Requires Gear Tier 9
150
120
50
158,750
35
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 2 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
DON'T LET THE KID TOUCH YOU
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target already had Fear, reduce Speed Meter by 30%.
Requires Gear Tier 4
100
70
17,000
Level 3
+25% Potency.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If target already had Fear, reduce Magic by 1.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+25% Potency.
Requires Gear Tier 10
200
150
75
223,750
65
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 150% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 150% bonus Potency.
SCREAM POWER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If opponent has Fear, inflict or extend Offense Down for 1 turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
200
100
50
120,000
Level 4
Grant 1 Magic to 'Monsters, Inc.' teammates.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
200
125
328,750
85
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 3,475 damage to all opponents. If opponents have [FEAR], extend for 1 turn. Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 3,475 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 5,213 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 5,213 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 6,950 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
SCARE ASSISTANT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Monsters, Inc.' teammates gain: When attacking an opponent with Fear: 10% Offense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
-5% Defense.
Requires Gear Tier 8
300
150
75
217,500
Level 4
-5% Speed.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% Offense.
Requires Gear Tier 10
325
250
175
448,750
115
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 15% Offense.
Full Gear List
1,625,000
400
300
500
600
500
1,060
180
140
405
405
160
450
40
90
60
40
40
350
300
650
300
200
200
50
65
Gear Tier 9
666,500
200
150
250
300
250
560
100
80
225
225
60
180
20
45
60
20
20
Gear Tier 10
958,500
200
150
250
300
250
500
350
300
650
300
200
100
60
270
180
200
50
80
20
180
45
65
20
20