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POCAHONTAS
lvl
71
8
Maxed
7
POCAHONTAS

Power: 1,084

HERO; SUPPORT; WILDS; POCAHONTAS; PRINCESS

Offense:
1,590
Defense:
505
Health:
20,869
Recovery:
3,314
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
122
Potency:
18.00%
Tenacity:
23.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
35

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Swift Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain Haste for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% base chance to gain Haste.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,352 damage to the target opponent.
Deal up to 1,352 damage to the target opponent.

30% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 2,027 damage to the target opponent.

30% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 2,027 damage to the target opponent.

45% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 2,703 damage to the target opponent.

45% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Spirit of the Wolf
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to target gain the following: Life Drain for 1 turn. 'Wilds' teammates gain 10% Speed Meter.
Requires Gear Tier 3
50
5,000
Level 3
+5% Speed Meter.
Requires Gear Tier 5
75
55
13,000
Level 4
Teammates adjacent to target have 30% chance to gain Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+5% Speed Meter.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 10%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 10%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 'Wilds' teammates gain 10% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 15%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 'Wilds' teammates gain 15% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 15%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 30% chance to gain [OFFENSE UP] for 1 turn. 'Wilds' teammates gain 15% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 20%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 30% chance to gain [OFFENSE UP] for 1 turn. 'Wilds' teammates gain 20% Speed Meter.
Colors of the Wind
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
10% bonus damage per Harmful effect Cleansed, up to a max of 10.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% bonus damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+20% Health restored. +10% bonus Health restored per Harmful effect Cleansed.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% bonus damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 1,590 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed.

Restore up to 3,314 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 1,590 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 10% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 3,314 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 1,590 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 20% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 3,314 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 1,590 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 20% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 3,977 Health to all teammates, increased by 30% per Harmful effect Cleansed, up to a max of 10.
Deal up to 1,590 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 30% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 3,977 Health to all teammates, increased by 30% per Harmful effect Cleansed, up to a max of 10.
Spirit of the Deer
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Activate on battle start.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% Speed Meter increase.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+20% Health restored.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 10%. Restore up to 4,143 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 10%. Restore up to 4,143 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 15%. Restore up to 4,143 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 15%. Restore up to 5,385 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 20%. Restore up to 5,385 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
Choose Your Path
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 7
150
100
35
32,000
Level 3
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 10
275
175
150
368,750
115
Hero Offense teammates gain 8% bonus Offense.
Hero Defense teammates gain 8% bonus Defense.
Hero Support teammates gain 2% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 10% bonus Offense.
Hero Defense teammates gain 10% bonus Defense.
Hero Support teammates gain 4% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 12% bonus Offense.
Hero Defense teammates gain 12% bonus Defense.
Hero Support teammates gain 6% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 14% bonus Offense.
Hero Defense teammates gain 14% bonus Defense.
Hero Support teammates gain 8% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 16% bonus Offense.
Hero Defense teammates gain 16% bonus Defense.
Hero Support teammates gain 10% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Full Gear List
1,667,500
400
300
500
600
500
1,120
100
120
405
360
120
40
315
100
270
120
40
20
40
350
300
725
150
250
200
150
130
20
Gear Tier 9
685,500
200
150
250
300
250
620
40
80
180
225
60
20
180
40
90
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
150
250
60
60
135
225
200
60
180
150
40
135
130
20
20
20
20