HIRO HAMADA
lvl
80
9
Maxed
7
HIRO HAMADA
Power: 1,263
HERO; SUPPORT; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO
Offense:
2,298
2,298
Defense:
767
767
Health:
24,409
24,409
Recovery:
3,137
3,137
Crit Chance:
32.00%
32.00%
Crit Power:
180.00%
180.00%
Speed:
163
163
Potency:
19.00%
19.00%
Tenacity:
35.00%
35.00%
Precision:
0.00%
0.00%
Evasion:
15.00%
15.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
MegaSmash
Deal up to 2,822 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.
30% chance to inflict [SLOW] for 1 turn.
20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
30% chance to inflict [SLOW] for 1 turn.
20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
LVL 4
SPECIAL
MicroBarrier
Grant all teammates 3,764 Shield. Adds 784 Shield per [CHARGED] on Hiro. Consumes [CHARGED].
Grants affected 'Tech' teammates [EVASION].
If Baymax is a teammate, grant him [UNDEFEATABLE].
Grants affected 'Tech' teammates [EVASION].
If Baymax is a teammate, grant him [UNDEFEATABLE].
LVL 4
SPECIAL
Upgrades
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.
Grants a Helpful effect to target teammate and self based on their role:
Offense role: Grant [OFFENSE UP] for 2 turns.
Defense role: Grant [DEFENSE UP] for 2 turns.
Support role: Grant [HASTE] for 2 turns.
If target is Baymax, he gains all effects.
Grants a Helpful effect to target teammate and self based on their role:
Offense role: Grant [OFFENSE UP] for 2 turns.
Defense role: Grant [DEFENSE UP] for 2 turns.
Support role: Grant [HASTE] for 2 turns.
If target is Baymax, he gains all effects.
LVL 3
PASSIVE
MicroWave
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.
Hiro can have up to a maximum of 8 [CHARGED].
Hiro gains 15% Potency per 'Tech' teammate.
Hiro can have up to a maximum of 8 [CHARGED].
Hiro gains 15% Potency per 'Tech' teammate.
LVL 3
LEADER
Use those big brains!
'Tech' teammates gain 12% Speed.
'Big Hero 6' teammates gain an additional 6% Speed.
'Big Hero 6' teammates gain an additional 6% Speed.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
200
350
80
100
180
315
200
40
180
150
40
40
135
130
40
20
1,169,000
240
180
300
360
300
600
420
360
840
200
350
80
100
180
315
200
40
180
150
40
40
135
130
40
20