LuisCM
FANTASYLAND
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6 minutes ago
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TIMON
lvl
1
1
7
TIMON

Power: 55

HERO; SUPPORT; WILDS; THE LION KING

Offense:
45
Defense:
18
Health:
270
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

GO FOR THE JUGULAR
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+5% chance to inflict Crit Chance Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% chance to inflict Crit Chance Down.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal 36 damage to target opponent. 30% chance to inflict [CRIT CHANCE DOWN].
Deal 36 damage to target opponent. 35% chance to inflict [CRIT CHANCE DOWN].
Deal 53 damage to target opponent. 35% chance to inflict [CRIT CHANCE DOWN].
Deal 53 damage to target opponent. 40% chance to inflict [CRIT CHANCE DOWN].
Deal 71 damage to target opponent. 40% chance to inflict [CRIT CHANCE DOWN].
HAKUNA
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Inflict Defense Down for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Stun.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal 78 damage to target and all flanking opponents and inflict [STUN] for 1 turn.
If Simba is a teammate then deal bonus 10% damage.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 78 damage to target and all flanking opponents and inflict [STUN] for 1 turn.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 117 damage to target and all flanking opponents and inflict [STUN] for 1 turn.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 117 damage to target and all flanking opponents and inflict [STUN] for 2 turns.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 157 damage to target and all flanking opponents and inflict [STUN] for 2 turns.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
SPARKLY DOTS
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Offense Down.
Requires Gear Tier 4
75
55
13,000
Level 3
+1 Heal Block.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If Nala is teammate then she will Assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1 Fear.
Requires Gear Tier 10
150
125
50
165,000
50
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 1 turn.
Red bugs: Inflict [OFFENSE DOWN] for 1 turn.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 54 damage over 1 turn.
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 1 turn.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 54 damage over 1 turn.
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 2 turns.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 54 damage over 1 turn.
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 2 turns.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 54 damage over 1 turn.

If Nala is teammate then she will Assist.
Inflict [FEAR] for 2 turns to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 2 turns.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 54 damage over 1 turn.

If Nala is teammate then she will Assist.
IN NEED OF A NEW LESSON
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 Offense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
30% chance to inflict them with Precision Down for 1 turn.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Defense Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% chance to inflict Precision Down.
Requires Gear Tier 10
150
150
125
293,750
65
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 2 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 1 turn and 30% chance to inflict them with [PRECISION DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 2 turns and 30% chance to inflict them with [PRECISION DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 2 turns and 50% chance to inflict them with [PRECISION DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
DO THE DANCE?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Grant +1 Reflect.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Grant 1 magic to Simba's Special B.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+1 Defense up.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+1 Magic.
Requires Gear Tier 10
275
175
150
368,750
115
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 1 turn to all The Lion King teammates and [DEFENSE UP] for 1 turn to all Wilds teammates including self.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 1 turn to all Wilds teammates including self.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 1 turn to all Wilds teammates including self.
Grant 1 magic to Simba's Special B.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 2 turns to all Wilds teammates including self.
Grant 1 magic to Simba's Special B.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 2 turns to all Wilds teammates including self.
Grant 2 magic to Simba's Special B.
Full Gear List
1
2
3
5
10
15
3,057,500
20
4
20
40
60
285
650
180
390
175
30
35
280
30
35
385
200
100
60
70
50
150
720
540
1,400
180
360
225
285
100
100
100
200
720
600
1,320
495
450
360
225
120
20
20
420
360
765
250
250
150
150
65
20
20
Gear Tier 2
1
2
3
Gear Tier 3
1
2
3
Gear Tier 4
12,000
4
20
4
20
8
40
12
60
Gear Tier 5
22,000
45
90
30
60
Gear Tier 6
67,000
30
160
35
30
35
60
70
30
35
90
105
Gear Tier 7
215,000
240
400
280
200
120
140
100
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
180
145
145
100
80
80
40
Gear Tier 9
815,000
240
180
300
360
300
720
80
80
270
225
80
225
40
90
120
20
20
20
20
Gear Tier 10
1,126,500
240
180
300
360
300
600
420
360
765
250
250
100
80
225
225
150
60
135
150
40
135
65
20
20