ALICE
lvl
90
10
Maxed
7
ALICE
Power: 1,487
HERO; SUPPORT; MYTHICAL; ALICE IN WONDERLAND
Offense:
3,640
3,640
Defense:
1,410
1,410
Health:
32,234
32,234
Recovery:
3,007
3,007
Crit Chance:
23.00%
23.00%
Crit Power:
190.00%
190.00%
Speed:
195
195
Potency:
27.00%
27.00%
Tenacity:
63.00%
63.00%
Precision:
14.00%
14.00%
Evasion:
27.00%
27.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
VERY GOOD ADVICE
Deal up to 2,048 damage to target opponent. Call 1 non-summoned teammate to assist.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].
If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teamamte, with 30% of their Max Health restored and grant them a Turn.
On this character's first turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].
If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teamamte, with 30% of their Max Health restored and grant them a Turn.
On this character's first turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
LVL 4
SPECIAL
EAT ME // DRINK ME
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.
[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.
45% chance to grant 3 random Helpful effects for 1 turn depending on [GROW] or [SHRINK].
Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.
[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.
45% chance to grant 3 random Helpful effects for 1 turn depending on [GROW] or [SHRINK].
Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
LVL 4
SPECIAL
ONE SIDE MAKES YOU GROW TALLER // ONE SIDE MAKES YOU GROW SHORTER
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 12,285 damage to all opponents.
30% chance to inflict 2 random Harmful effects on all opponents for 1 turn.
If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 2 random Helpful effects to all teammates for 1 turn.
Gain [MENACING] for 2 turns. Deal up to 12,285 damage to all opponents.
30% chance to inflict 2 random Harmful effects on all opponents for 1 turn.
If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 2 random Helpful effects to all teammates for 1 turn.
LVL 5
PASSIVE
NO MORE NONSENSE
When the opposing team takes 2 consecutive Turns, grant 2 teammates with the highest Speed Meter 20% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.
When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.
When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
LVL 4
PASSIVE
DOWN THE RABBIT HOLE
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:
[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.
[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.
On Defeat, 40% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].
[GROW]: Inflict 2 random Harmful effects on all opponents for 1 turn.
[SHRINK]: Grant 2 random Helpful effects to all teammates for 1 turn.
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:
[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.
[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.
On Defeat, 40% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].
[GROW]: Inflict 2 random Harmful effects on all opponents for 1 turn.
[SHRINK]: Grant 2 random Helpful effects to all teammates for 1 turn.
LVL 2
LEADER
A WORLD OF MY OWN
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.
Characters' Speed will be restored gradually over 3 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
Characters' Speed will be restored gradually over 3 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)