bidibou
Disney's sorcers
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8 minutes ago
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FROZONE
lvl
9
2
7
FROZONE

Power: 106

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
84
Defense:
41
Health:
914
Recovery:
122
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

That's Cold
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to inflict or extend Slow.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 76 damage to target opponent.
Deal up to 76 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 113 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 113 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 945 additional damage instead.
Deal up to 113 damage to target opponent. 65% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 945 additional damage instead.
Cooler Than Cold
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to reduce Speed Meter.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 81 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

In Raids, this ability gains 200% bonus Potency.
Deal up to 81 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 121 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 121 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 945 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Deal up to 121 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

45% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 945 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Ice Block
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Stasis end, grant the following: 3 Undefeatable.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 183 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 183 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 220 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 220 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns. 3 Undefeatable.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 256 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns. 3 Undefeatable.
Snow Slow
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When an "Incredibles" Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Bar.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% Speed Meter gain.
Requires Gear Tier 10
150
125
80
210,000
50
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 84 damage.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 84 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 126 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 126 damage. If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 462 additional damage instead.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 126 damage. If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 462 additional damage instead.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 40% Speed Meter.
Full Gear List
5
15
5
2,631,000
20
80
4
20
15
550
105
105
315
105
105
140
90
105
420
30
50
50
50
60
70
50
200
600
450
1,200
150
155
230
190
235
115
100
80
80
80
600
500
1,120
360
450
270
270
120
350
300
725
200
250
150
150
130
Gear Tier 3
1
3
1
Gear Tier 4
10,500
4
20
12
80
4
4
20
Gear Tier 5
16,000
15
70
15
15
45
15
Gear Tier 6
67,000
30
160
35
30
70
30
35
90
140
30
30
Gear Tier 7
170,000
60
320
70
50
60
70
50
60
70
50
60
70
50
180
280
200
60
Gear Tier 8
700,000
200
150
700
150
75
110
110
115
35
100
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
40
40
180
225
60
60
135
40
135
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
250
40
40
180
225
150
60
60
135
150
40
135
130
20
20
20