Nico33
No Club
Updated:
1 minute ago
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HADES
lvl
60
7
Maxed
7
HADES

Power: 850

VILLAIN; OFFENSE; MYTHICAL; HERCULES

Offense:
2,044
Defense:
386
Health:
15,281
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
130
Potency:
0.00%
Tenacity:
35.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
13

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Fireball
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% bonus Critical Strike chance.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Each hit from this ability inflicts Continuous Damage for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,533 damage to target opponent.

Empowered: Deal up to 1,533 damage to target opponent and 2 random opponents. 25% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 1,533 damage to target opponent.

Empowered: Deal up to 1,533 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 2,300 damage to target opponent.

Empowered: Deal up to 2,300 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 767 damage over 2 turns.

Deal up to 2,300 damage to target opponent.

Empowered: Deal up to 2,300 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,022 damage over 2 turns.

Deal up to 3,066 damage to target opponent.

Empowered: Deal up to 3,066 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Scorched Earth
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 50% bonus damage against opponents affected by Shield.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+50% bonus damage dealt.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 2,811 damage to target opponent and all flanking opponents.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 511 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 2,811 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 511 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 4,216 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 767 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 4,216 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 767 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 5,621 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,022 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Combust
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,248 damage to all opponents.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 2,248 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 511 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 3,373 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 767 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 3,373 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 767 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 4,497 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,022 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Unbridled Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When this character gains Empowered: Gain 30% Speed Meter. Gain 1 Undefeatable.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
225
125
75
160,000
Level 4
When this character gains Empowered: 50% chance to gain 1 Magic for all abilities.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
225
275
150
406,250
85
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 30% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 50% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
Full Gear List
1,982,000
480
360
1,000
120
290
250
170
100
100
40
40
60
60
480
400
920
360
225
495
120
60
180
280
240
610
150
150
250
130
150
20
Gear Tier 8
600,000
160
120
600
120
150
110
70
100
40
40
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
80
40
80
225
90
270
120
20
20
45
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
150
150
250
60
60
60
135
135
225
130
40
150
20
40
135