Eilonwy
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CAPTAIN GANTU
lvl
61
6
Maxed
7
CAPTAIN GANTU

Power: 670

VILLAIN; DEFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
1,132
Defense:
534
Health:
22,280
Recovery:
0
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
104
Potency:
7.00%
Tenacity:
17.00%
Precision:
0.00%
Evasion:
4.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

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Plasma Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict or extend Defense Down for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Gantu has Tactics, recover 5% Health.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 991 damage to target opponent.
Deal up to 991 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 1,486 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 1,486 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Deal up to 1,981 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Abomination!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Slow for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,075 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.
Deal up to 1,075 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 1,613 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 1,613 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Deal up to 2,151 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Galactic Armada
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Damage increased by 10% on opponents with Defense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
All teammates gain Tactics, +1 Duration on Oceanic teammates.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 2,052 damage to all opponents.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 2,052 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 3,078 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 3,078 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 4,104 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
Kreplok System Lineage
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Counter chance doubled for Oceanic teammates.
Requires Gear Tier 4
75
55
13,000
Level 3
+1% Offense per Charged.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1% Offense per Charged.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1% Offense per Charged.
Requires Gear Tier 10
150
125
50
165,000
50
When a teammate is attacked, 25% chance for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 6% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 7% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 8% bonus Offense for each Charged on him.
Full Gear List
619,500
60
80
70
50
60
70
50
120
90
300
30
50
80
80
80
80
120
100
260
60
90
90
90
90
70
60
190
65
50
50
50
50
Gear Tier 7
45,000
60
80
70
50
60
70
50
Gear Tier 8
200,000
40
30
200
30
50
40
40
40
40
Gear Tier 9
154,500
40
30
50
60
50
160
60
20
20
45
45
20
20
45
45
Gear Tier 10
220,000
40
30
50
60
50
100
70
60
190
65
50
50
20
20
45
45
50
50
20
20
45
45