Eilonwy
No Club
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HADES
lvl
64
6
Maxed
7
HADES

Power: 748

VILLAIN; OFFENSE; MYTHICAL; HERCULES

Offense:
1,677
Defense:
352
Health:
15,162
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
130
Potency:
0.00%
Tenacity:
29.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
13

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Fireball
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% bonus Critical Strike chance.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Each hit from this ability inflicts Continuous Damage for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,258 damage to target opponent.

Empowered: Deal up to 1,258 damage to target opponent and 2 random opponents. 25% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 1,258 damage to target opponent.

Empowered: Deal up to 1,258 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 1,887 damage to target opponent.

Empowered: Deal up to 1,887 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 629 damage over 2 turns.

Deal up to 1,887 damage to target opponent.

Empowered: Deal up to 1,887 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 839 damage over 2 turns.

Deal up to 2,516 damage to target opponent.

Empowered: Deal up to 2,516 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Scorched Earth
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 50% bonus damage against opponents affected by Shield.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+50% bonus damage dealt.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 2,306 damage to target opponent and all flanking opponents.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 419 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 2,306 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 419 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 3,459 damage to target opponent and all flanking opponents. Deal 50% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 629 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 3,459 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 629 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 4,612 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 839 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Combust
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,845 damage to all opponents.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 1,845 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 419 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 2,767 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 629 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 2,767 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 629 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 3,689 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 839 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Unbridled Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When this character gains Empowered: Gain 30% Speed Meter. Gain 1 Undefeatable.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
225
125
75
160,000
Level 4
When this character gains Empowered: 50% chance to gain 1 Magic for all abilities.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
225
275
150
406,250
85
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 30% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 50% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
Full Gear List
1,101,000
60
200
70
50
60
70
50
60
70
50
60
70
50
60
70
50
240
180
500
60
135
155
95
50
60
60
240
200
460
225
135
225
60
140
120
305
100
100
100
65
20
50
20
45
Gear Tier 7
110,000
60
200
70
50
60
70
50
60
70
50
60
70
50
60
70
50
Gear Tier 8
300,000
80
60
300
60
75
75
35
50
40
40
Gear Tier 9
284,000
80
60
100
120
100
260
40
20
40
135
45
135
60
20
20
Gear Tier 10
407,000
80
60
100
120
100
200
140
120
305
100
100
100
40
40
20
90
90
90
65
20
50
20
45