Eilonwy
No Club
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3 minutes ago
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HIRO HAMADA
lvl
70
7
Maxed
7
HIRO HAMADA

Power: 815

HERO; SUPPORT; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO

Offense:
1,291
Defense:
484
Health:
18,724
Recovery:
1,077
Crit Chance:
10.00%
Crit Power:
150.00%
Speed:
112
Potency:
19.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
15.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

MegaSmash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
20% chance to assist 'Tech' teammates' basic attacks. Assist Guaranteed if teammate is Baymax.
Requires Gear Tier 7
100
75
25
72,500
Level 5
15% chance to inflict Slow.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,057 damage to target opponent.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,057 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,585 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,585 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
Deal up to 1,585 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

45% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
MicroBarrier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grants affected 'Tech' teammates Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+20% base Shield granted.
Requires Gear Tier 5
75
55
13,000
Level 4
If Baymax is a teammate, grant him Undefeatable.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% base Shield granted.
Requires Gear Tier 9
100
100
50
141,250
25
Grant all teammates 1,077 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].
Grant all teammates 1,077 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,292 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,292 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Grant all teammates 1,508 Shield. Adds 269 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Upgrades
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanses Stun from target teammate.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is Baymax, he gains all effects.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Base Shield.
Requires Gear Tier 10
150
125
50
165,000
50
Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
MicroWave
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Hiro gains 10% Potency per 'Tech' teammate.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Potency.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% base chance to gain additional Charged.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Potency.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 10% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 20% Potency per 'Tech' teammate.
Use those big brains!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Big Hero 6' teammates gain 6% Speed.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+2% Speed for 'Tech' teammates.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Speed for 'Tech' teammates.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Speed for 'Tech' teammates.
Requires Gear Tier 10
275
175
150
368,750
115
'Tech' teammates gain 10% Speed.
'Tech' teammates gain 10% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 12% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 14% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 16% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
Full Gear List
1,982,000
480
360
1,000
120
215
210
135
100
60
40
140
100
60
480
400
920
450
450
120
135
225
280
240
610
150
300
150
100
130
40
20
Gear Tier 8
600,000
160
120
600
120
75
110
35
100
40
40
80
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
60
60
80
315
180
120
20
20
45
90
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
150
300
150
40
80
40
135
270
135
100
40
90
130
40
20
20