borjeboy
FANTASYLAND
Updated:
12 minutes ago
Menu
SIMBA
lvl
86
10
Maxed
7
SIMBA

Power: 1,358

HERO; DEFENSE; WILDS; THE LION KING

Offense:
3,684
Defense:
2,011
Health:
43,396
Recovery:
0
Crit Chance:
19.00%
Crit Power:
190.00%
Speed:
172
Potency:
23.00%
Tenacity:
69.00%
Precision:
18.00%
Evasion:
22.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Royal Roughhousing
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to reduce the target opponent's Speed Meter by 30%.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to reduce target opponent's Speed Meter.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,795 damage to target opponent. If the target opponent is a Villain teammate then deal bonus 30% damage and inflict 1 [CONTINUOUS DAMAGE] dealing 2,763 damage over 2 turns.
If Timon & Pumbaa are teammates then they will assist.
Deal up to 3,795 damage to target opponent. 30% chance to reduce target opponent's Speed Meter by 30%. If the target opponent is a Villain teammate then deal bonus 30% damage and inflict 1 [CONTINUOUS DAMAGE] dealing 2,763 damage over 2 turns.
If Timon & Pumbaa are teammates then they will assist.
Deal up to 5,692 damage to target opponent. 30% chance to reduce target opponent's Speed Meter by 30%. If the target opponent is a Villain teammate then deal bonus 30% damage and inflict 1 [CONTINUOUS DAMAGE] dealing 2,763 damage over 2 turns.
If Timon & Pumbaa are teammates then they will assist.
Deal up to 5,692 damage to target opponent. 45% chance to reduce target opponent's Speed Meter by 30%. If the target opponent is a Villain teammate then deal bonus 30% damage and inflict 1 [CONTINUOUS DAMAGE] dealing 2,763 damage over 2 turns.
If Timon & Pumbaa are teammates then they will assist.
Deal up to 7,589 damage to target opponent. 45% chance to reduce target opponent's Speed Meter by 30%. If the target opponent is a Villain teammate then deal bonus 30% damage and inflict 1 [CONTINUOUS DAMAGE] dealing 2,763 damage over 2 turns.
If Timon & Pumbaa are teammates then they will assist.
IS THAT A CHALLENGE?
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict +1 Fear.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
If the target opponent is a Villain character then grant Life Drain for 1 turn to Lion King teammates and self and then perform this ability.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal 10,246 damage to target opponent. Inflict 1 [FEAR] to target opponent. 10% chance to inflict 1 [FEAR] on to another opponent with the lowest current health. If this character gains [ENRAGED] then the duration of [FEAR] Is increased by 1.
If Nala is a teammate she will Assist targeting the opponent with the highest Speedmeter.
Deal 10,246 damage to target opponent. Inflict 2 [FEAR] to target opponent. 10% chance to inflict 1 [FEAR] on to another opponent with the lowest current health. If this character gains [ENRAGED] then the duration of [FEAR] Is increased by 1.
If Nala is a teammate she will Assist targeting the opponent with the highest Speedmeter.
Deal 15,369 damage to target opponent. Inflict 2 [FEAR] to target opponent. 10% chance to inflict 1 [FEAR] on to another opponent with the lowest current health. If this character gains [ENRAGED] then the duration of [FEAR] Is increased by 1.
If Nala is a teammate she will Assist targeting the opponent with the highest Speedmeter.
Deal 15,369 damage to target opponent. Inflict 2 [FEAR] to target opponent. 10% chance to inflict 1 [FEAR] on to another opponent with the lowest current health. If this character gains [ENRAGED] then the duration of [FEAR] Is increased by 1.
If Nala is a teammate she will Assist targeting the opponent with the highest Speedmeter.

If the target opponent is a Villain character then grant [LIFE DRAIN] for 1 turn to Lion King teammates and self and then perform this ability.
Deal 20,492 damage to target opponent. Inflict 2 [FEAR] to target opponent. 10% chance to inflict 1 [FEAR] on to another opponent with the lowest current health. If this character gains [ENRAGED] then the duration of [FEAR] Is increased by 1.
If Nala is a teammate she will Assist targeting the opponent with the highest Speedmeter.

If the target opponent is a Villain character then grant [LIFE DRAIN] for 1 turn to Lion King teammates and self and then perform this ability.
KING OF PRIDE ROCK
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Vulnerable for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Vulnerable.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal 4,531 damage per hit to target opponent inflicting [INTIMIDATE] for 2 turns.
Deal 4,531 damage per hit to target opponent inflicting [INTIMIDATE] for 2 turns. 30% chance to inflict [VULNERABLE] for 1 turn.
Deal 6,797 damage per hit to target opponent inflicting [INTIMIDATE] for 2 turns. 30% chance to inflict [VULNERABLE] for 1 turn.
Deal 6,797 damage per hit to target opponent inflicting [INTIMIDATE] for 2 turns. 40% chance to inflict [VULNERABLE] for 1 turn.
Deal 9,063 damage per hit to target opponent inflicting [INTIMIDATE] for 2 turns. 40% chance to inflict [VULNERABLE] for 1 turn.
Strength of the Ancestors
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+2% Defense gained from missing Health.
Requires Gear Tier 5
150
100
50
35,000
Level 3
50% chance for Rafiki to assist any attack by this character.
Requires Gear Tier 7
225
125
75
160,000
Level 4
If at least one teammate is a Lion King character, gain Defense Up For 1 turn when Health is reduced below 60%.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+25% chance for Rafiki to assist any attack by this character.
Requires Gear Tier 10
225
275
150
406,250
85
Gain 2% bonus Defense for every 1% of missing Health.
Gain 4% bonus Defense for every 1% of missing Health.
Gain 4% bonus Defense for every 1% of missing Health.

50% chance for Rafiki to assist any attack by this character.
Gain 4% bonus Defense for every 1% of missing Health.

50% chance for Rafiki to assist any attack by this character.

Gain Defense Up for 1 turn the first time Health falls below 60%.
Gain 4% bonus Defense for every 1% of missing Health.

75% chance for Rafiki to assist any attack by this character.

Gain Defense Up for 1 turn the first time Health falls below 60%.
ROAR OF THE SAVANNAH
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
This character gains Shield and bonus 1% Shield for every 1% of total Health lost.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+1 Defense Up.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+20% Shield.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Defense Up.
Requires Gear Tier 10
225
275
150
406,250
85
If a teammate or all teammates are inflicted with damage more than 4,912 then grant [DEFENSE UP] for 1 turns to all teammates & if there are any Wilds teammate then grant them [STEALTH] for 2 turns.
Also gain [TAUNT] for 2 turns.
If a teammate or all teammates are inflicted with damage more than 4,912 then grant [DEFENSE UP] for 1 turns to all teammates & if there are any Wilds teammate then grant them [STEALTH] for 2 turns.
This character gains 6,435 Shield and bonus 1% Shield for every 1% of total Health lost. Also gain [TAUNT] for 2 turns.
If a teammate or all teammates are inflicted with damage more than 4,912 then grant [DEFENSE UP] for 2 turns to all teammates & if there are any Wilds teammate then grant them [STEALTH] for 2 turns.
This character gains 6,435 Shield and bonus 1% Shield for every 1% of total Health lost. Also gain [TAUNT] for 2 turns.
If a teammate or all teammates are inflicted with damage more than 4,912 then grant [DEFENSE UP] for 2 turns to all teammates & if there are any Wilds teammate then grant them [STEALTH] for 2 turns.
This character gains 6,837 Shield and bonus 1% Shield for every 1% of total Health lost. Also gain [TAUNT] for 2 turns.
If a teammate or all teammates are inflicted with damage more than 4,912 then grant [DEFENSE UP] for 3 turns to all teammates & if there are any Wilds teammate then grant them [STEALTH] for 2 turns.
This character gains 6,837 Shield and bonus 1% Shield for every 1% of total Health lost. Also gain [TAUNT] for 2 turns.
Strength of the Pride
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus maximum Health.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+2% bonus maximum Health.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+2% bonus maximum Health.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+2% bonus maximum Health.
Requires Gear Tier 10
375
350
200
545,000
130
Club wars:
On defence, teammates receive 20% bonus maximum Health and 20% bonus Evasion.
On attack, teammates receive 20% bonus Offense and 20% bonus Precision.

PVP:
In PVP matches when a teammate is defeated this character gains1 [ENRAGED] up to a max of 5. When this character gains 1 [ENRAGED] he gets a boost 10% boost to his Health, Offense & Defence whilst his remaining teammates gain 5% boost to their Health, Offense & Defence.
Club wars:
On defence, teammates receive 22% bonus maximum Health and 20% bonus Evasion.
On attack, teammates receive 20% bonus Offense and 20% bonus Precision.

PVP:
In PVP matches when a teammate is defeated this character gains1 [ENRAGED] up to a max of 5. When this character gains 1 [ENRAGED] he gets a boost 10% boost to his Health, Offense & Defence whilst his remaining teammates gain 5% boost to their Health, Offense & Defence.
Club wars:
On defence, teammates receive 24% bonus maximum Health and 20% bonus Evasion.
On attack, teammates receive 20% bonus Offense and 20% bonus Precision.

PVP:
In PVP matches when a teammate is defeated this character gains1 [ENRAGED] up to a max of 5. When this character gains 1 [ENRAGED] he gets a boost 10% boost to his Health, Offense & Defence whilst his remaining teammates gain 5% boost to their Health, Offense & Defence.
Club wars:
On defence, teammates receive 26% bonus maximum Health and 20% bonus Evasion.
On attack, teammates receive 20% bonus Offense and 20% bonus Precision.

PVP:
In PVP matches when a teammate is defeated this character gains1 [ENRAGED] up to a max of 5. When this character gains 1 [ENRAGED] he gets a boost 10% boost to his Health, Offense & Defence whilst his remaining teammates gain 5% boost to their Health, Offense & Defence.
Club wars:
On defence, teammates receive 28% bonus maximum Health and 20% bonus Evasion.
On attack, teammates receive 20% bonus Offense and 20% bonus Precision.

PVP:
In PVP matches when a teammate is defeated this character gains1 [ENRAGED] up to a max of 5. When this character gains 1 [ENRAGED] he gets a boost 10% boost to his Health, Offense & Defence whilst his remaining teammates gain 5% boost to their Health, Offense & Defence.