ELSA
lvl
90
10
Maxed
7
ELSA
Power: 1,417
HERO; OFFENSE; WILDS; FROZEN
Offense:
5,683
5,683
Defense:
1,391
1,391
Health:
27,635
27,635
Recovery:
0
0
Crit Chance:
23.00%
23.00%
Crit Power:
190.00%
190.00%
Speed:
167
167
Potency:
45.00%
45.00%
Tenacity:
51.00%
51.00%
Precision:
36.00%
36.00%
Evasion:
22.00%
22.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Ice Magic
Deal up to 8,205 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.
If Empowered perform a follow-up attack:
Deal up to 3,730 damage. Chain to 1-3 opponents.
If Empowered perform a follow-up attack:
Deal up to 3,730 damage. Chain to 1-3 opponents.
LVL 3
SPECIAL
Force of Nature
Deal up to 10,123 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.
If Empowered, inflict Silence on adjacent opponents for 1 turn.
If Empowered, inflict Silence on adjacent opponents for 1 turn.
LVL 5
SPECIAL
Show Yourself
Increase duration of 3 random Helpful effects on this character by 1. Deal up to 12,313 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 13,071 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
If Empowered, perform a follow-up attack:
Deal up to 13,071 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
LVL 3
PASSIVE
The Bridge
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 5,683 damage to all opponents. Gain Harmful Immunity for 1 turn.
Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
On start of turn, if this character has 4 spirits, perform the following:
Gain Empowered. Deal up to 5,683 damage to all opponents. Gain Harmful Immunity for 1 turn.
Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
LVL 1
PASSIVE
Glacial Armor
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.
Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.