MRS. INCREDIBLE
lvl
65
7
7
MRS. INCREDIBLE
Power: 769
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO
Offense:
1,680
1,680
Defense:
481
481
Health:
13,533
13,533
Recovery:
0
0
Crit Chance:
8.00%
8.00%
Crit Power:
150.00%
150.00%
Speed:
103
103
Potency:
15.00%
15.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
ElastiSmash!
Deal up to 1,680 damage to target opponent. 30% chance to perform a follow up attack. Deal up to 1,176 damage with 10% bonus damage per Hero teammate.
LVL 3
SPECIAL
Stretch Goals
Deal up to 2,898 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self. Inflict [STUN] on target opponent for 1 turn.
Increase the duration of 1 random Helpful effect on this character by 1 turn.
Increase the duration of 1 random Helpful effect on this character by 1 turn.
LVL 3
SPECIAL
Long Arm of Attack
Deal up to 3,686 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.
30% chance to steal up to 2 Helpful effect with its duration refreshed.
30% chance to steal up to 2 Helpful effect with its duration refreshed.
LVL 2
PASSIVE
If Anything Goes Wrong
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 5% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.
30% chance to counterattack attacker with the following:
Deal up to 1,680 damage and reduce Speed Meter by 15%.
If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
Gain 5% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.
30% chance to counterattack attacker with the following:
Deal up to 1,680 damage and reduce Speed Meter by 15%.
If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
LVL 1
PASSIVE
Stay Flexible
When this character is attacked, 30% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 1,680 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 1,680 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.
LVL 3
LEADER
Use Your Powers
Downtown Hero teammates gain 4% Crit Chance and 12% Offense.
'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.
When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.
When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Full Gear List
2,799,500
720
540
1,400
180
400
400
285
100
80
160
60
720
600
1,320
360
630
405
315
120
40
420
360
840
200
350
250
150
130
20
20
800,000
240
180
800
180
180
220
145
100
40
80
40
Gear Tier 9
821,000
240
180
300
360
300
720
80
100
180
315
80
60
180
180
120
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
200
350
60
120
180
315
250
150
100
20
225
135
130
20
20
20
20