Vulboros
FANTASYLAND
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PRINCE ERIC
lvl
86
10
Maxed
7
PRINCE ERIC

Power: 1,463

HERO; DEFENSE; OCEANIC; THE LITTLE MERMAID

Offense:
2,694
Defense:
1,628
Health:
46,678
Recovery:
0
Crit Chance:
19.00%
Crit Power:
190.00%
Speed:
166
Potency:
54.00%
Tenacity:
45.00%
Precision:
36.00%
Evasion:
4.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Harpoon Hurl
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to inflict Continuous Damage.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
100% chance to inflict Continuous Damage.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,357 damage to target opponent. 50% chance to inflict Continuous Damage, dealing up to 1,684 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 2,357 damage to target opponent. 75% chance to inflict Continuous Damage, dealing up to 1,684 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 3,536 damage to target opponent. 75% chance to inflict Continuous Damage, dealing up to 2,526 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 3,536 damage to target opponent. Inflict Continuous Damage, dealing up to 2,526 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 4,715 damage to target opponent. Inflict Continuous Damage, dealing up to 3,368 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Swing Into Action
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Raids, gain Crit Immunity for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 6,398 damage to target opponent.

Gain Taunt for 1 turn.
Deal up to 6,398 damage to target opponent.

Gain Taunt for 1 turn. In Raids, gain Crit Immunity for 2 turns.
Deal up to 9,597 damage to target opponent.

Gain Taunt for 1 turn. In Raids, gain Crit Immunity for 2 turns.
Deal up to 9,597 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.

Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Deal up to 12,797 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.

Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Maritime Melody
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Each teammate gains Crit Immunity for 1 turn, +1 duration in Raids.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+15% Speed Meter gained.
Requires Gear Tier 7
150
100
50
115,000
Level 4
In Raids, adjacent teammates gain Harmful Immunity for 0 turns.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+15% Speed Meter gained.
Requires Gear Tier 10
150
150
125
293,750
65
All teammates gain Defense Up for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 50% Speed Meter.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 50% Speed Meter.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.

In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 80% Speed Meter.

In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
Don't Worry, I'll Help You
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If teammate is Ariel, she gains Undefeatable.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% base Speed Meter.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% base Speed Meter.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% base Speed Meter.
Requires Gear Tier 10
150
125
50
165,000
50
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 10% Speed Meter, increased by 30% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 10% Speed Meter, increased by 30% in Raids.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 10% Speed Meter, increased by 30% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 10% Speed Meter, increased by 30% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 30% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 30% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 20% Speed Meter, increased by 40% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 20% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
Max, Where Could They Be?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Reduce target opponent's Speed Meter by 30%.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+10% Speed Meter reduction.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+10% Speed Meter reduction.
Requires Gear Tier 10
275
175
150
368,750
115
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 30%.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 40%.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 50%.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 60%.

If they didn't have Stealth, inflict Vulnerable.