ALICE
lvl
86
9
Maxed
7
ALICE
Power: 1,376
HERO; SUPPORT; MYTHICAL; ALICE IN WONDERLAND
Offense:
2,950
2,950
Defense:
1,235
1,235
Health:
33,399
33,399
Recovery:
1,772
1,772
Crit Chance:
23.00%
23.00%
Crit Power:
190.00%
190.00%
Speed:
161
161
Potency:
27.00%
27.00%
Tenacity:
63.00%
63.00%
Precision:
14.00%
14.00%
Evasion:
27.00%
27.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
VERY GOOD ADVICE
Deal up to 1,659 damage to target opponent. Call 1 non-summoned teammate to assist.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].
If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teamamte, with 30% of their Max Health restored and grant them a Turn.
On this character's first turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
Grant assisting teammate [TACTICS] for 1 turn. 30% chance to grant 1 random Helpful effect for 1 turn depending on [GROW] or [SHRINK].
If this character has no non-summoned teammates, revive 1 random teammate and 30% chance to revive an additional random teamamte, with 30% of their Max Health restored and grant them a Turn.
On this character's first turn, gain [GROW] or [SHRINK]. Then, on every Turn, switch effects.
LVL 4
SPECIAL
EAT ME // DRINK ME
Perform the following on target teammate:
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.
[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.
45% chance to grant 3 random Helpful effects for 1 turn depending on [GROW] or [SHRINK].
Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
[GROW]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and restore 5% of target's Max Health per Status effect removed. Grant [MENACING] for 2 turns.
[SHRINK]: Remove 4 random Harmful and Helpful effects, preferring Harmful effects, and grant Shield equal to 5% of target's Max Health per Status effect removed. Grant [STEALTH] for 2 turns.
45% chance to grant 3 random Helpful effects for 1 turn depending on [GROW] or [SHRINK].
Call to assist on random opponent with 5% bonus Offense per Helpful effect on target teammate.
LVL 3
SPECIAL
ONE SIDE MAKES YOU GROW TALLER // ONE SIDE MAKES YOU GROW SHORTER
If this character has [GROW]:
Gain [MENACING] for 2 turns. Deal up to 9,956 damage to all opponents.
30% chance to inflict 1 random Harmful effects on all opponents for 1 turn.
If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 1 random Helpful effects to all teammates for 1 turn.
Gain [MENACING] for 2 turns. Deal up to 9,956 damage to all opponents.
30% chance to inflict 1 random Harmful effects on all opponents for 1 turn.
If this character has [SHRINK]:
Gain 2 [EVASION]. 75% chance to call teammates and characters with MAD to assist on random opponents, guaranteed for 'Alice in Wonderland' teammates and characters with [MAD].
30% chance to grant 1 random Helpful effects to all teammates for 1 turn.
LVL 4
PASSIVE
NO MORE NONSENSE
When the opposing team takes 2 consecutive Turns, grant 2 teammates with the highest Speed Meter 15% Speed Meter.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.
When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
50% chance to call teammate that were given Speed Meter to assist on an random opponent.
When the opposing team takes 3 consecutive turns, grant 1 teammate with the highest Speed Meter a Turn.
LVL 3
PASSIVE
DOWN THE RABBIT HOLE
On Turn Start:
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:
[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.
[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.
On Defeat, 40% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].
[GROW]: Inflict 1 random Harmful effect on all opponents for 1 turn.
[SHRINK]: Grant 1 random Helpful effect to all teammates for 1 turn.
Gain 1 Magic for a random ability.
When Alice has [GROW] or [SHRINK], gain the following effects:
[GROW]:
Gain 25% bonus Tenacity and [DEFENSE UP] for 1 turn.
[SHRINK]:
Gain 10% bonus Evasion and [STEALTH] for 1 turn.
On Defeat, 40% chance to perform the following, guaranteed the first time this character is defeated:
Revive with 60% of Max Health restored. Cleanse all Harmful effects. Gain [GROW] or [SHRINK].
[GROW]: Inflict 1 random Harmful effect on all opponents for 1 turn.
[SHRINK]: Grant 1 random Helpful effect to all teammates for 1 turn.
LVL 3
LEADER
A WORLD OF MY OWN
On Battle Start, all characters' Speed is set to the average Speed of all characters on the battlefield.
Characters' Speed will be restored gradually over 4 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
Characters' Speed will be restored gradually over 4 of their turns. (Does not affect bonus speed gained in battle, only at the start of battle.)
Full Gear List
555,000
120
90
150
180
150
300
210
180
345
200
150
40
60
40
180
135
50
20
45
50
20
45
555,000
120
90
150
180
150
300
210
180
345
200
150
40
60
40
180
135
50
20
45
50
20
45