RoiPluto
French Dark Players
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4 minutes ago
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MALEFICENT
lvl
85
10
Maxed
7
MALEFICENT

Power: 1,487

VILLAIN; OFFENSE; KINGDOM; SLEEPING BEAUTY; KINGDOM VILLAIN

Offense:
4,669
Defense:
1,852
Health:
34,796
Recovery:
0
Crit Chance:
34.00%
Crit Power:
190.00%
Speed:
171
Potency:
38.00%
Tenacity:
51.00%
Precision:
12.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

THUNDEROUS WRATH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has a Harmful effect: Inflict 1 Continuous Damage. For every Harmful effect on target: 10% chance to inflict 1 Continuous Damage.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
If target has 8 or more Harmful effects, inflict Stun for 1 turn.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,247 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,191 damage over 2 turns.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 2,247 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,191 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 3,371 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,786 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 3,371 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 1,786 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
Then, if target has 8 or more Harmful effects, inflict [STUN] for 1 turn.

[EMPOWERED]: This ability affects target and adjacent opponents.
Deal up to 4,494 damage to target opponent. 30% chance to inflict 1 [CONTINUOUS DAMAGE], dealing 2,381 damage over 2 turns.

If target has a Harmful effect:
Inflict 1 [CONTINUOUS DAMAGE].
For every Harmful effect on target: 10% chance to inflict 1 [CONTINUOUS DAMAGE], up to a Max of 6 per Basic attack.
Then, if target has 8 or more Harmful effects, inflict [STUN] for 1 turn.

[EMPOWERED]: This ability affects target and adjacent opponents.
FOREST OF THORNS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to extend duration of all Harmful effects by 1.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
10% chance to extend duration of all Harmful effects by 1.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
On target and adjacent opponents, perform the following:
Deal up to 3,035 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 3,035 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
20% chance to extend duration of each Harmful effect by 1.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 4,552 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
20% chance to extend duration of each Harmful effect by 1.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 4,552 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
30% chance to extend duration of each Harmful effect by 2.

[EMPOWERED]: This ability affects all opponents.
On target and adjacent opponents, perform the following:
Deal up to 6,070 damage. Inflict [SNARE] and [INTIMIDATE] for 2 turns. 30% chance to inflict [SLOW] for 1 turn. 30% chance to reduce Speed Meter by 30%.
30% chance to extend duration of each Harmful effect by 2.

[EMPOWERED]: This ability affects all opponents.
CAST MY SPELL
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Enthrall is Cleansed, deal damage and inflict Silence on the Cleanser for 1 turn.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Enthrall duration.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 12,606 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 12,606 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 14,007 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 2 turns. If target is Immune, deal up to 18,909 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 21,011 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 3 turns. If target is Immune, deal up to 18,909 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 21,011 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
Inflict [ENTHRALL] on target for 3 turns. If target is Immune, deal up to 25,213 damage. If [ENTHRALL] is inflicted, 20% chance to call target to assist on a random opponent. This ability is unavoidable.

Opponents with [ENTHRALL] gain 10% Speed and 10% Offense.
If [ENTHRALL] is Cleansed, deal 28,014 damage and inflict [SILENCE] on the Cleanser for 1 turn.

[EMPOWERED]: If [ENTHRALL] is inflicted, immediately grant target a turn.
NOW SHALL YOU DEAL WITH ME
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+75% damage dealt.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+75% damage dealt.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Deal 3,152 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 5,515 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 7,091 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 9,455 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
Deal 11,031 damage to all opponents. Deals 25% bonus damage per Magic this ability has when used. Flip 1 Helpful effect into 1 [CONTINUOUS DAMAGE] before damage is applied, preferring [INVULNERABLE].

If ability is used with full Magic:
30% chance to Flip 1 additional Helpful effects into [CONTINUOUS DAMAGE]. Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.

[EMPOWERED]: Deal 50% bonus damage.
SERVE ME WELL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% Speed Meter stolen.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+5% Speed Meter stolen.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Helpful effect Flipped.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+5% Speed Meter stolen.
Requires Gear Tier 10
225
275
150
406,250
85
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effect. Steal 10% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effects. Steal 15% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 1 Helpful effects. Steal 20% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 2 Helpful effects. Steal 20% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
On turn start, perform the following on a random opponent, preferring the opponent with the most Helpful effects:
Flip 2 Helpful effects. Steal 25% Speed Meter.
Maleficent gains [TACTICS] for 1 turn and activates her basic on target.

[EMPOWERED]: Flip 1 additional Helpful effect. Steal 10% Speed Meter.
ALL THE POWERS OF EVIL
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% Offense.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% Potency.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% Offense.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% Potency.
Requires Gear Tier 10
375
350
200
545,000
130
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 10% Potency and 10% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 10% Potency and 15% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 15% Potency and 15% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 15% Potency and 20% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
When Maleficent inflicts a Harmful effect, gain 1 [FURY] and restore 5% of Max Health. When Maleficent gains 25 [FURY], consume all [FURY], gain [EMPOWERED], Cleanse all Harmful effects, and immediately take a turn.

[EMPOWERED]: Gain 20% Potency and 20% Offense. Abilities gain additional effects.

The first time Maleficent would be defeated, perform the following if able:
Restore 10% of Max Health. Activate 'Now Shall You Deal With Me' and consume its Magic Charge.
THE MISTRESS OF ALL EVIL
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When inflicting a Harmful effect: 10% chance to gain Magic for a random ability.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% Potency.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% chance to gain Magic.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% Potency.
Requires Gear Tier 10
375
350
200
545,000
130
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
10% Potency.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
10% Potency.
When inflicting a Harmful effect: 10% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
15% Potency.
When inflicting a Harmful effect: 10% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
15% Potency.
When inflicting a Harmful effect: 15% chance to gain 1 Magic for a random ability.
On battle start, inflict [HELPFUL IMMUNITY] on all opponents for 1 turn.

All Teammates gain:
20% Potency.
When inflicting a Harmful effect: 15% chance to gain 1 Magic for a random ability.