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JAFAR
lvl
60
6
Maxed
7
JAFAR

Power: 674

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
1,327
Defense:
350
Health:
13,591
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
118
Potency:
12.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
6.00%
Attack Speed:
18

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Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,261 damage to target opponent.
Deal up to 1,261 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 664 damage over 2 turns.
Deal up to 1,891 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 995 damage over 2 turns.
Deal up to 1,891 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 995 damage over 2 turns.
Deal up to 2,521 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,327 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 5,736 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 5,736 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 8,604 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 8,604 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 11,472 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,879 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,879 damage. 30% chance to inflict Continuous Damage, dealing up to 1,327 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,818 damage. 30% chance to inflict Continuous Damage, dealing up to 1,991 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,818 damage. 45% chance to inflict Continuous Damage, dealing up to 1,991 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,757 damage. 45% chance to inflict Continuous Damage, dealing up to 2,654 damage over 2 turns.
Full Gear List
2,593,500
120
360
140
100
60
70
50
180
210
150
120
140
100
60
70
50
600
450
1,200
150
345
325
265
100
60
60
40
80
600
500
1,120
315
405
495
100
315
120
350
300
725
200
250
250
150
130
20
20
Gear Tier 7
195,000
120
360
140
100
60
70
50
180
210
150
120
140
100
60
70
50
Gear Tier 8
700,000
200
150
700
150
185
185
105
100
40
40
40
40
Gear Tier 9
697,500
200
150
250
300
250
620
60
80
80
135
180
270
60
180
120
20
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
200
250
250
80
80
80
180
225
225
150
40
135
130
20
20
20