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MONTEREY JACK
lvl
51
5
7
MONTEREY JACK

Power: 435

HERO; DEFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
622
Defense:
328
Health:
14,680
Recovery:
292
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

The Old One-Two
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If this character's Health percentage is equal or lower than his target's, Monterey gains Continuous Healing.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 622 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
Deal up to 622 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 933 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 933 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 365 Health over 2 turns.
Deal up to 1,244 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 365 Health over 2 turns.
C'mere Zipper
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to restore Health.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to restore Health.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 894 damage to target opponent and all flanking opponents. 50% chance to restore up to 292 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 894 damage to target opponent and all flanking opponents. 75% chance to restore up to 292 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 894 damage to target opponent and all flanking opponents. 75% chance to restore up to 350 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 894 damage to target opponent and all flanking opponents. Restore up to 350 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 894 damage to target opponent and all flanking opponents. Restore up to 409 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Shoulder Tackle
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain Unstoppable for 1 turn.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Unstoppable duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 1,166 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Deal up to 1,166 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 1,749 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 1,749 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Deal up to 2,333 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Stripe Me Starkers!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+25% Health restored.
Requires Gear Tier 4
75
55
13,000
Level 3
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain Taunt for 1 turn.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+25% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 365 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 456 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 456 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 548 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 639 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
Full Gear List
2,625,000
180
540
210
90
105
30
35
90
420
270
150
175
100
50
100
200
600
450
1,200
150
95
155
190
155
235
100
60
120
600
500
1,120
315
225
225
495
120
350
300
725
250
200
100
150
130
40
20
20
Gear Tier 6
78,000
60
180
70
30
35
30
35
30
140
90
30
35
Gear Tier 7
195,000
120
360
140
100
60
70
50
120
140
100
60
280
200
180
Gear Tier 8
700,000
200
150
700
150
35
75
110
75
115
100
40
80
Gear Tier 9
679,500
200
150
250
300
250
620
20
40
135
90
40
60
135
270
60
120
20
40
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
250
200
60
40
225
180
100
150
40
40
90
135
20
130
40
20
20