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JACK SPARROW
lvl
76
9
Maxed
7
JACK SPARROW

Power: 1,214

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
3,975
Defense:
901
Health:
20,686
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
142
Potency:
40.00%
Tenacity:
10.00%
Precision:
44.00%
Evasion:
17.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Resourceful Offense
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance for teammate to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,379 damage to target opponent. 20% chance for a random teammate to Assist.
Deal up to 3,379 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 5,068 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 5,068 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 6,758 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Parlay
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+15% chance to inflict Defense Down.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+15% chance to inflict Defense Down.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Charm on target opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

60% chance to inflict Defense Down for 2 turns.
Cannonball Barrage
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% bonus Critical Strike Chance against opponents affected by Defense Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus Critical Strike Chance.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 4,638 damage all opponents.
Deal up to 4,638 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 6,956 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 6,956 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 9,275 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Piece of Eight
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% activation chance.
Requires Gear Tier 4
100
75
17,500
Level 3
+5% activation chance.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Increase Magic granted to Cannonball Barrage by 1.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+5% activation chance.
Requires Gear Tier 10
225
200
100
288,750
65
On turn start, 15% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 20% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 30% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
Full Gear List
1,188,000
240
180
300
360
300
600
420
360
840
200
350
300
80
120
80
180
315
270
150
40
135
130
20
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
200
350
300
80
120
80
180
315
270
150
40
135
130
20
20
20
20