Ramza
FANTASYLAND
Updated:
just now
Menu
MOR'DU
lvl
88
9
Maxed
7
MOR'DU

Power: 1,271

VILLAIN; DEFENSE; WILDS; BRAVE; FOREST

Offense:
2,363
Defense:
919
Health:
37,266
Recovery:
0
Crit Chance:
37.00%
Crit Power:
215.00%
Speed:
146
Potency:
18.00%
Tenacity:
45.00%
Precision:
22.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Wild Swipe
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Perform a follow up attack when Ancient Rage empowered.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% bonus damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,363 damage to target opponent.

Ancient Rage [EMPOWERED]: Deal 30% bonus damage.
Deal up to 2,363 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 2,363 damage. Deal 30% bonus damage.
Deal up to 3,545 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 3,545 damage. Deal 30% bonus damage.
Deal up to 3,545 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 3,545 damage. Deal 55% bonus damage.
Deal up to 4,726 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 4,726 damage. Deal 55% bonus damage.
Ruinous
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to inflict Slow.
Requires Gear Tier 4
75
55
13,000
Level 3
+25% bonus damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Guaranteed to inflict Slow.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+25% bonus damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 7,089 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 6,543 damage to adjacent opponents. 30% chance to inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 30% bonus damage.
Deal up to 7,089 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 6,543 damage to adjacent opponents. 45% chance to inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 30% bonus damage.
Deal up to 7,089 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 6,543 damage to adjacent opponents. 45% chance to inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 55% bonus damage.
Deal up to 7,089 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 6,543 damage to adjacent opponents. Inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 55% bonus damage.
Deal up to 7,089 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 6,543 damage to adjacent opponents. Inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 80% bonus damage.
Savage Howl
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down on adjacent opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,304 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent.

Gain [TAUNT] for 1 turn.
Deal up to 2,304 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 30% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Deal up to 3,456 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 30% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Deal up to 3,456 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 45% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Deal up to 4,608 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 45% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Ancient Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 Offense Up duration.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Increase Health threshold by 10%.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Counter per Wilds teammate.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
Increase Health threshold by 10%.
Requires Gear Tier 10
150
150
125
293,750
65
The first time Mordu's Health drops below 40%, perform the following:

Cleanse all Harmful effects. Gain [EMPOWERED]. Gain [OFFENSE UP] for 1 turn and 1 [COUNTERATTACK].

Ancient Rage [EMPOWERED]: 'Wild Swipe' and 'Ruinous' gain extra effects.
The first time Mordu's Health drops below 40%, perform the following:

Cleanse all Harmful effects. Gain [EMPOWERED]. Gain [OFFENSE UP] for 2 turn and 1 [COUNTERATTACK].

Ancient Rage [EMPOWERED]: 'Wild Swipe' and 'Ruinous' gain extra effects.
The first time Mordu's Health drops below 50%, perform the following:

Cleanse all Harmful effects. Gain [EMPOWERED]. Gain [OFFENSE UP] for 2 turn and 1 [COUNTERATTACK].

Ancient Rage [EMPOWERED]: 'Wild Swipe' and 'Ruinous' gain extra effects.
When Health drops below 50%, gain Offense Up for 2 turn, 1 Counter per Wilds teammate, and remove Stun from self.

Wild Swipe and Ruinous become Ancient Rage empowered while Health is below 50%.
When Health drops below 60%, gain Offense Up for 2 turn, 1 Counter per Wilds teammate, and remove Stun from self.

Wild Swipe and Ruinous become Ancient Rage empowered while Health is below 60%.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
200
350
80
100
180
315
200
80
180
150
40
135
130
40
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
200
350
80
100
180
315
200
80
180
150
40
135
130
40
20