Ramza
FANTASYLAND
Updated:
10 minutes ago
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PETE
lvl
66
7
Maxed
7
PETE

Power: 821

VILLAIN; OFFENSE; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN VILLAIN

Offense:
1,662
Defense:
364
Health:
15,438
Recovery:
0
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
123
Potency:
18.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

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Brute Strength
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% bonus Critical Strike chance against opponents affected by Defense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% bonus Critical Strike Chance.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,662 damage to target opponent.
Deal up to 1,662 damage to target opponent. 50% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 2,493 damage to target opponent. 50% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 2,493 damage to target opponent. 75% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 3,324 damage to target opponent. 75% bonus Critical Strike chance against opponents affected by Defense Down.
Get 'em!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Defense Down on target opponent for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to inflict Defense Down
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance for an additional teammate to Assist.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+25% chance to inflict Defense Down
Requires Gear Tier 9
100
75
50
128,750
25
Perform Brute Strength on target opponent. A random teammate will Assist. 20% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.
Perform Brute Strength on target opponent. A random teammate will Assist. 20% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

30% chance to inflict Defense Down on target opponent for 2 turns.
Perform Brute Strength on target opponent. A random teammate will Assist. 20% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

45% chance to inflict Defense Down on target opponent for 2 turns.
Perform Brute Strength on target opponent. A random teammate will Assist. 30% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

45% chance to inflict Defense Down on target opponent for 2 turns.
Perform Brute Strength on target opponent. A random teammate will Assist. 30% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

70% chance to inflict Defense Down on target opponent for 2 turns.
Heavy Hitter
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Critical Strike, inflict additional Continuous Damage effect.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
10% bonus Critical Strike Chance.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 5,402 damage to target opponent. Inflict Continuous Damage dealing up to 831 damage over 2 turns.
Deal up to 5,402 damage to target opponent. Inflict Continuous Damage dealing up to 831 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 831 damage over 2 turns.
Deal up to 8,102 damage to target opponent. Inflict Continuous Damage dealing up to 1,247 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 1,247 damage over 2 turns.
Deal up to 8,102 damage to target opponent. Inflict Continuous Damage dealing up to 1,247 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 1,247 damage over 2 turns.

10% bonus Critical Strike chance.
Deal up to 10,803 damage to target opponent. Inflict Continuous Damage dealing up to 1,662 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 1,662 damage over 2 turns.

10% bonus Critical Strike chance.
Fightin' Mad
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance to gain Crit Chance Up for 1 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+5% activation chance.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On receiving damage, this character has a 5% chance to Counterattack, dealing up to 1,247 damage over 3 hits.
On receiving damage, this character has a 5% chance to Counterattack, dealing up to 1,247 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
On receiving damage, this character has a 5% chance to Counterattack, dealing up to 1,870 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
On receiving damage, this character has a 10% chance to Counterattack, dealing up to 1,870 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
On receiving damage, this character has a 10% chance to Counterattack, dealing up to 2,493 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
Full Gear List
1,951,000
480
360
1,000
120
310
110
100
80
80
120
80
80
80
480
400
920
90
540
270
120
180
280
240
610
50
300
150
130
100
Gear Tier 8
600,000
160
120
600
120
150
70
100
40
40
40
40
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
20
80
45
270
40
135
120
20
20
20
20
90
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
50
300
20
80
45
270
150
40
135
130
20
20
100
20
20
90
20