HERCULES
lvl
87
10
Maxed
7
HERCULES
Power: 1,484
HERO; OFFENSE; MYTHICAL; HERCULES
Offense:
5,054
5,054
Defense:
1,734
1,734
Health:
33,067
33,067
Recovery:
0
0
Crit Chance:
25.00%
25.00%
Crit Power:
180.00%
180.00%
Speed:
165
165
Potency:
39.00%
39.00%
Tenacity:
52.00%
52.00%
Precision:
31.00%
31.00%
Evasion:
26.00%
26.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
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LVL 5
BASIC
Halt!
Deal up to 5,686 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:
Deal up to 6,633 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 6,633 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 5
SPECIAL
Zero to Hero
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 26,534 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 26,534 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LVL 5
SPECIAL
Strength of the Gods
Deal up to 14,741 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LVL 4
PASSIVE
A True Hero
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LVL 5
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 9% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 9% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.