At My Command // No Touchy!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Restore Health to this character equal to 20% of damage dealt.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+10% bonus damage, +20% guard damage, and +50% llama damage.
Requires Gear Tier 5
Level 4
+15% Health restored.
Requires Gear Tier 7
Level 5
+10% bonus damage, +20% guard damage, and +50% llama damage.
Requires Gear Tier 9
LLAMA FORM: Deal up to 1,142 damage to target opponent. Gain 1 [GROOVE].
HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.
Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 25% bonus damage.
Kuzco's Guard has 7,842 Health, 320 Defense, and the following abilities:
Basic: Deal up to 457 damage to target enemy. If this character has shield, deal 25% bonus damage.
Special A: Grant this character 320 Shield and 2 [PROTECT].
Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.
Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 1,142 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 20% of damage dealt.
HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.
Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 25% bonus damage. Restore Health to this character equal to 20% of damage dealt by Kuzco's Guard.
Kuzco's Guard has 7,842 Health, 320 Defense, and the following abilities:
Basic: Deal up to 457 damage to target enemy. If this character has shield, deal 25% bonus damage.
Special A: Grant this character 320 Shield and 2 [PROTECT].
Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.
Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 1,713 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 20% of damage dealt.
HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.
Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 35% bonus damage. Restore Health to this character equal to 20% of damage dealt by Kuzco's Guard.
Kuzco's Guard has 7,842 Health, 320 Defense, and the following abilities:
Basic: Deal up to 548 damage to target enemy. If this character has shield, deal 25% bonus damage.
Special A: Grant this character 320 Shield and 2 [PROTECT].
Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.
Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 1,713 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 35% of damage dealt.
HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.
Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 35% bonus damage. Restore Health to this character equal to 35% of damage dealt by Kuzco's Guard.
Kuzco's Guard has 7,842 Health, 320 Defense, and the following abilities:
Basic: Deal up to 548 damage to target enemy. If this character has shield, deal 25% bonus damage.
Special A: Grant this character 320 Shield and 2 [PROTECT].
Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.
Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 2,284 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 35% of damage dealt.
HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.
Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 45% bonus damage. Restore Health to this character equal to 35% of damage dealt by Kuzco's Guard.
Kuzco's Guard has 7,842 Health, 320 Defense, and the following abilities:
Basic: Deal up to 640 damage to target enemy. If this character has shield, deal 25% bonus damage.
Special A: Grant this character 320 Shield and 2 [PROTECT].
Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.
Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
Boom, Baby! // Look at Me and My Bad Self
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Guaranteed Crit in Llama Form.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
LLAMA FORM: Deal up to 2,855 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.
Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].
HUMAN FORM: Deal up to 2,570 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.
Gain 1 [EVASION].
LLAMA FORM: Deal up to 2,855 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.
Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].
HUMAN FORM: Deal up to 2,570 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.
Gain 1 [EVASION].
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 4,283 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.
Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].
HUMAN FORM: Deal up to 3,854 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.
Gain 1 [EVASION].
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 4,283 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.
Gain 2 [GUARANTEED CRIT]. Gain 2 [GROOVE].
HUMAN FORM: Deal up to 3,854 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.
Gain 1 [EVASION].
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 5,710 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.
Gain 2 [GUARANTEED CRIT]. Gain 2 [GROOVE].
HUMAN FORM: Deal up to 5,139 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.
Gain 1 [EVASION].
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
You Threw Off My Groove // Tired of Being a Llama
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Offense in Club Conquest, gain 1 Guaranteed Crit before dealing damage.
Requires Gear Tier 5
Level 3
+50% damage dealt.
Requires Gear Tier 7
Level 4
If this ability defeats an opponent, gain Extra Turn.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
LLAMA FORM: Deal up to 412 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.
HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].
Deal up to 2,677 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.
LLAMA FORM: Deal up to 412 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].
Deal up to 2,677 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 619 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].
Deal up to 4,015 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 619 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].
Deal up to 4,015 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage. Once per turn, if this ability defeats an opponent, gain Extra Turn.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 825 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].
Deal up to 5,353 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage. Once per turn, if this ability defeats an opponent, gain Extra Turn.
On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
The Emperor's Groove // The Emperor's New Groove
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
On battle start, gain 2 Groove. On Offense in Club Conquest, gain 8 additional Groove.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+0% Evasion per Groove in Llama Form. +1% Crit Chance and +1% Crit Damage per Groove in Human Form.
Requires Gear Tier 5
Level 4
+2 Starting Groove. On Offense in Club Conquest gain 8 additional Groove.
Requires Gear Tier 7
Level 5
+0% Evasion per Groove in Llama Form. +1% Crit Chance and +1% Crit Damage per Groove in Human Form.
Requires Gear Tier 9
LLAMA FORM: On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].
HUMAN FORM: This character has 2% bonus Crit Chance and 2% bonus Crit Damage per [GROOVE]. While this character has [GUARANTEED CRIT], gain 2% bonus Crit Damage per [GROOVE].
When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 2 [GROOVE]. On Offense in Club Conquest, gain 8 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].
HUMAN FORM: This character has 2% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 2% bonus Crit Damage per [GROOVE].
When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 2 [GROOVE]. On Offense in Club Conquest, gain 8 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].
HUMAN FORM: This character has 3% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 3% bonus Crit Damage per [GROOVE].
When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 4 [GROOVE]. On Offense in Club Conquest, gain 16 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].
HUMAN FORM: This character has 3% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 3% bonus Crit Damage per [GROOVE].
When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 4 [GROOVE]. On Offense in Club Conquest, gain 16 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 2% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].
HUMAN FORM: This character has 4% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 4% bonus Crit Damage per [GROOVE].
When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
My Beautiful Face // Llama Face!!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 5
Level 4
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 7
Level 5
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 9
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.
LLAMA FORM: This character has 8% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].
HUMAN FORM: This character has 8% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.
LLAMA FORM: This character has 16% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].
HUMAN FORM: This character has 16% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.
LLAMA FORM: This character has 24% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].
HUMAN FORM: This character has 24% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.
LLAMA FORM: This character has 32% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].
HUMAN FORM: This character has 32% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.
LLAMA FORM: This character has 40% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].
HUMAN FORM: This character has 40% bonus Precision.