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TIMON
lvl
85
10
Maxed
7
TIMON

Power: 1,442

HERO; SUPPORT; WILDS; THE LION KING

Offense:
3,520
Defense:
1,377
Health:
28,024
Recovery:
0
Crit Chance:
19.00%
Crit Power:
190.00%
Speed:
198
Potency:
37.00%
Tenacity:
20.00%
Precision:
38.00%
Evasion:
12.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

GO FOR THE JUGULAR
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+5% chance to inflict Crit Chance Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% chance to inflict Crit Chance Down.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal 2,781 damage to target opponent. 30% chance to inflict [CRIT CHANCE DOWN].
Deal 2,781 damage to target opponent. 35% chance to inflict [CRIT CHANCE DOWN].
Deal 4,171 damage to target opponent. 35% chance to inflict [CRIT CHANCE DOWN].
Deal 4,171 damage to target opponent. 40% chance to inflict [CRIT CHANCE DOWN].
Deal 5,562 damage to target opponent. 40% chance to inflict [CRIT CHANCE DOWN].
HAKUNA
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Inflict Defense Down for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Stun.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal 6,125 damage to target and all flanking opponents and inflict [STUN] for 1 turn.
If Simba is a teammate then deal bonus 10% damage.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 6,125 damage to target and all flanking opponents and inflict [STUN] for 1 turn.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 9,187 damage to target and all flanking opponents and inflict [STUN] for 1 turn.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 9,187 damage to target and all flanking opponents and inflict [STUN] for 2 turns.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
Deal 12,250 damage to target and all flanking opponents and inflict [STUN] for 2 turns.
If Simba is a teammate then deal bonus 10% damage and inflict [DEFENSE DOWN] for 2 turns.
If Pumbaa is a teammate then he will assist using his MATATA ability irrespective of magic.
SPARKLY DOTS
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Offense Down.
Requires Gear Tier 4
75
55
13,000
Level 3
+1 Heal Block.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If Nala is teammate then she will Assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1 Fear.
Requires Gear Tier 10
150
125
50
165,000
50
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 1 turn.
Red bugs: Inflict [OFFENSE DOWN] for 1 turn.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 4,224 damage over 1 turn.
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 1 turn.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 4,224 damage over 1 turn.
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 2 turns.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 4,224 damage over 1 turn.
Inflict [FEAR] for 1 turn to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 2 turns.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 4,224 damage over 1 turn.

If Nala is teammate then she will Assist.
Inflict [FEAR] for 2 turns to all opponents. Perform one of the following on the opponent with the highest current Health:
Blue bugs: Inflict [HEAL BLOCK] for 2 turns.
Red bugs: Inflict [OFFENSE DOWN] for 2 turns.
Black bugs: Inflict 1 [CONTINUOUS DAMAGE] dealing 4,224 damage over 1 turn.

If Nala is teammate then she will Assist.
IN NEED OF A NEW LESSON
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 Offense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
30% chance to inflict them with Precision Down for 1 turn.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Defense Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% chance to inflict Precision Down.
Requires Gear Tier 10
150
150
125
293,750
65
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 2 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 1 turn and 30% chance to inflict them with [PRECISION DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 2 turns and 30% chance to inflict them with [PRECISION DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
Once per turn when an opponent's harmful effect is cleansed or is healed inflict them with [DEFENSE DOWN] for 2 turns and 50% chance to inflict them with [PRECISION DOWN] for 1 turn.
If the opponent is not a Wilds character then inflict [OFFENSE DOWN] for 3 turns.
DO THE DANCE?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Grant +1 Reflect.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Grant 1 magic to Simba's Special B.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+1 Defense up.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+1 Magic.
Requires Gear Tier 10
275
175
150
368,750
115
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 1 turn to all The Lion King teammates and [DEFENSE UP] for 1 turn to all Wilds teammates including self.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 1 turn to all Wilds teammates including self.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 1 turn to all Wilds teammates including self.
Grant 1 magic to Simba's Special B.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 2 turns to all Wilds teammates including self.
Grant 1 magic to Simba's Special B.
When an opponent gains a Helpful effect, if Pumbaa is teammate then grant him [TAUNT] for 1 turn and grant [REFLECT] for 2 turns to all The Lion King teammates and [DEFENSE UP] for 2 turns to all Wilds teammates including self.
Grant 2 magic to Simba's Special B.