PULL YOURSELF TOGETHER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call affected teammate (excluding self) to assist.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
If a Harmful effect was Cleansed, assisting teammate Crits.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,192 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Deal up to 1,192 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
Deal up to 1,788 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
Deal up to 1,788 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
Deal up to 2,384 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
YOU NEED A NEW SUIT, DARLING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call all affected teammates (excluding self) to assist.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+1 Harmful effect Flipped.
Requires Gear Tier 5
Level 4
If Harmful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 7
Level 5
+1 Harmful effect Flipped.
Requires Gear Tier 9
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 3 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
EDNA MODE...AND GUEST
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Call all Downtown Hero teammates (excluding self) to assist.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
If Helpful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 1,084 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Deal up to 1,084 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 1,625 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 1,625 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
Deal up to 2,167 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
NO CAPES!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When all CAPES are consumed, perform the following: Call all Downtown Hero teammates to assist.
Requires Gear Tier 5
Level 3
+5% Speed Meter reduction.
Requires Gear Tier 7
Level 4
-1 Magic Cost.
Requires Gear Tier 9
Level 5
+5% Speed Meter reduction.
Requires Gear Tier 10
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE] and call 1 Downtown Hero teammate (excluding self) to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guests'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 20% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
BOLD, DRAMATIC, HEROIC!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If all teammates are 'Downtown Heros': All teammates gain 1 UNDEFEATABLE and UNSTOPPABLE for 1 turn.
Requires Gear Tier 6
Level 3
+2% Offense.
Requires Gear Tier 8
Level 4
+2% Offense.
Requires Gear Tier 9
Level 5
+2% Offense.
Requires Gear Tier 10
Downtown Hero teammates gain the following:
• 5% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
Downtown Hero teammates gain the following:
• 5% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
• 7% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
• 9% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
• 11% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.