FRED
lvl
60
6
Maxed
7
FRED
Power: 664
HERO; DEFENSE; DOWNTOWN; BIG HERO 6; DOWNTOWN HERO; TECH
Offense:
946
946
Defense:
520
520
Health:
21,272
21,272
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
99
99
Potency:
4.00%
4.00%
Tenacity:
17.00%
17.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
1,523
1,523
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
SUPER CLAW!
Deal up to 828 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
LVL 3
SPECIAL
GRAVITY CRUSH!
Deal up to 3,548 damage to target opponent. Inflict Intimidate for 2 turns.
Gain Taunt for 1 turn and Defense Up for 2 turns.
Gain Taunt for 1 turn and Defense Up for 2 turns.
LVL 2
SPECIAL
I BREATHE FIRE
Deal up to 867 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 907 damage over 2 turns. Consume Charges.
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
LVL 2
PASSIVE
IT'S FRED TIME
On turn start, 50% chance to perform the following:
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
When Fred gains Charged, he gains Offense Up for 1 turn.
This character can have up to a max of 8 Charged.
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
When Fred gains Charged, he gains Offense Up for 1 turn.
This character can have up to a max of 8 Charged.
Full Gear List
2,983,500
60
400
70
50
60
140
100
120
140
100
60
70
50
240
280
200
60
720
540
1,400
180
190
380
155
330
100
80
80
60
720
600
1,320
405
405
405
315
120
420
360
840
200
250
200
200
130
20
20
215,000
60
400
70
50
60
140
100
120
140
100
60
70
50
240
280
200
60
Gear Tier 8
800,000
240
180
800
180
70
220
75
150
100
40
40
40
Gear Tier 9
809,000
240
180
300
360
300
720
100
40
225
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
200
250
60
80
180
225
200
80
180
200
40
180
130
20
20
20
20