JAFAR
lvl
76
8
Maxed
7
JAFAR
Power: 976
VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN
Offense:
2,827
2,827
Defense:
838
838
Health:
20,126
20,126
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
167.50%
167.50%
Speed:
133
133
Potency:
40.00%
40.00%
Tenacity:
32.00%
32.00%
Precision:
22.00%
22.00%
Evasion:
16.00%
16.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Magic Bolt
Deal up to 4,028 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 2,120 damage over 2 turns.
LVL 3
SPECIAL
Staff of the Vizier
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
LVL 3
SPECIAL
Time's Running Out
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 18,330 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Hourglass: On effect expire, deal up to 18,330 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
LVL 2
PASSIVE
Just Getting Warmed Up
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 4,002 damage. 30% chance to inflict Continuous Damage, dealing up to 2,827 damage over 2 turns.
Breath of Fire: Deal up to 4,002 damage. 30% chance to inflict Continuous Damage, dealing up to 2,827 damage over 2 turns.
Full Gear List
949,500
240
180
300
360
300
600
80
120
60
180
270
135
100
225
210
180
345
100
150
150
50
388,500
120
90
150
180
150
300
40
60
40
90
135
90
40
90
Gear Tier 10
561,000
120
90
150
180
150
300
210
180
345
100
150
150
40
60
60
90
135
135
50
20
45