MICKEY MOUSE
lvl
83
8
Maxed
7
MICKEY MOUSE
Power: 1,142
HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX
Offense:
2,365
2,365
Defense:
700
700
Health:
24,493
24,493
Recovery:
2,697
2,697
Crit Chance:
19.00%
19.00%
Crit Power:
150.00%
150.00%
Speed:
146
146
Potency:
16.00%
16.00%
Tenacity:
35.00%
35.00%
Precision:
0.00%
0.00%
Evasion:
5.00%
5.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Mickey's Medley
Throw Candy, Flowers, or a Bone at target opponent:
Candy: Deal up to 2,217 damage. Inflict 2 [SWEETENED].
Flowers: Deal up to 2,217 damage. Call Minnie Mouse to assist.
Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.
Mickey Mouse will always throw Candy when assisting.
Candy: Deal up to 2,217 damage. Inflict 2 [SWEETENED].
Flowers: Deal up to 2,217 damage. Call Minnie Mouse to assist.
Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.
Mickey Mouse will always throw Candy when assisting.
LVL 4
SPECIAL
All Together
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.
Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.
Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.
If Mickey Mouse has no teammates, first Revive a random teammate with 4,046 Health restored. On Defense, revive them with full Health.
Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.
Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.
If Mickey Mouse has no teammates, first Revive a random teammate with 4,046 Health restored. On Defense, revive them with full Health.
LVL 4
SPECIAL
Disneyland Forever
Deal up to 1,730 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 2,023 Health to each teammate.
When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
LVL 2
PASSIVE
This Happy Place
On 'Sensational Six' teammate performing an Assist, restore up to 1,349 Health to them.
30% chance to also restore up to 1,349 Health to the teammate who called the Assist.
30% chance to also restore up to 1,349 Health to the teammate who called the Assist.
LVL 2
LEADER
Started By A Mouse
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:
10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.
On battle start while on defense, 'Sensational Six' teammates gain the following:
Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,046 Health.
10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.
On battle start while on defense, 'Sensational Six' teammates gain the following:
Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,046 Health.
Full Gear List
1,308,500
320
240
400
480
400
860
100
140
360
360
100
225
60
60
20
135
280
240
535
150
200
150
100
40
65
20
537,000
160
120
200
240
200
460
60
80
225
180
40
90
40
60
20
45
Gear Tier 10
771,500
160
120
200
240
200
400
280
240
535
150
200
40
60
135
180
150
60
135
100
20
40
90
65
20