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EVE
lvl
51
4
7
EVE

Power: 353

HERO; OFFENSE; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
665
Defense:
135
Health:
6,012
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
103
Potency:
6.00%
Tenacity:
5.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

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Laser Cannon
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+2% bonus Critical Strike chance per other 'Tech' ally.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+2% bonus Critical Strike chance per other 'Tech' ally.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 665 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 3% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 665 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 5% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 998 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 5% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 998 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 7% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 1,330 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 7% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Scan for Signs of Life
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% chance to purge Stealth.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to inflict Vulnerable on adjacent opponents without Stealth.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to purge Stealth.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to inflict Vulnerable on adjacent opponents without Stealth.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Vulnerable on target opponent. 50% chance to inflict Vulnerable on adjacent opponents without Stealth. 50% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 50% chance to inflict Vulnerable on adjacent opponents without Stealth. 80% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 60% chance to inflict Vulnerable on adjacent opponents without Stealth. 80% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 60% chance to inflict Vulnerable on adjacent opponents without Stealth. Purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 70% chance to inflict Vulnerable on adjacent opponents without Stealth. Purge Stealth from all opponents.
Sonic Boom
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% Speed Meter reduction.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+5% Speed Meter reduction.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 762 damage to all opponents. Remove 10% Speed Meter.
Deal up to 762 damage to all opponents. Remove 15% Speed Meter.
Deal up to 1,143 damage to all opponents. Remove 15% Speed Meter.
Deal up to 1,143 damage to all opponents. Remove 20% Speed Meter.
Deal up to 1,524 damage to all opponents. Remove 20% Speed Meter.
Directive
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to move Continuous Healing effects.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to assist.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to move Continuous Healing effects.
Requires Gear Tier 10
150
150
125
293,750
65
When an opponent gains Continuous Healing, 30% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 30% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 30% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 40% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 40% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 40% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 40% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 50% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 50% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 50% chance for Eve to assist with her 'Laser Cannon' ability.
Love At First Beep
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% maximum Health restored.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% maximum Health restored.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
275
175
150
368,750
115
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 15% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 25% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 35% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 45% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 55% of his max Health.
Full Gear List
2,626,500
165
520
45
315
165
175
70
315
175
30
100
60
70
50
150
100
600
450
1,200
150
285
310
195
110
100
80
80
80
60
600
500
1,120
450
315
495
120
180
350
300
725
250
250
200
100
130
20
20
Gear Tier 5
14,000
15
60
15
45
15
Gear Tier 6
59,500
30
140
35
30
70
90
105
30
35
30
Gear Tier 7
170,000
120
320
140
100
60
70
50
180
210
150
120
140
100
Gear Tier 8
700,000
200
150
700
150
145
150
75
70
100
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
80
60
225
135
80
270
120
20
20
20
90
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
250
80
60
225
225
200
60
180
100
20
90
130
20
20
20
20
20