JACK-JACK
lvl
58
6
Maxed
7
JACK-JACK
Power: 617
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT
Offense:
1,242
1,242
Defense:
297
297
Health:
13,005
13,005
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
160.00%
160.00%
Speed:
108
108
Potency:
12.00%
12.00%
Tenacity:
14.00%
14.00%
Precision:
4.00%
4.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Pew-Pew!
Deal up to 1,362 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,490 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
LVL 3
SPECIAL
Polymorph!
Deal up to 5,589 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:
• Monster Jack-Jack: Deal up to 5,589 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 2,795 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,397 damage over 2 turns.
• Metal Jack-Jack: Deal up to 4,658 damage. Inflict [STUN] for 2 turns.
• Monster Jack-Jack: Deal up to 5,589 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 2,795 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,397 damage over 2 turns.
• Metal Jack-Jack: Deal up to 4,658 damage. Inflict [STUN] for 2 turns.
LVL 2
SPECIAL
Jack-Jack Attack!
Deal up to 3,745 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Inflict [CONTINUOUS DAMAGE], dealing up to 1,304 damage over 2 turns.
Inflict [CONTINUOUS DAMAGE], dealing up to 1,304 damage over 2 turns.
LVL 2
PASSIVE
Jack-Jack of All Trades
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2,974,000
60
360
70
50
120
140
100
60
70
50
60
70
50
60
70
50
180
210
150
720
540
1,400
180
345
420
225
100
120
120
80
720
600
1,320
540
540
270
270
120
40
40
420
360
840
300
300
150
150
130
190,000
60
360
70
50
120
140
100
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20