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JAFAR
lvl
66
6
Maxed
7
JAFAR

Power: 670

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
1,402
Defense:
388
Health:
14,628
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
113
Potency:
18.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
6.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,332 damage to target opponent.
Deal up to 1,332 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 701 damage over 2 turns.
Deal up to 1,998 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,052 damage over 2 turns.
Deal up to 1,998 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,052 damage over 2 turns.
Deal up to 2,664 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,402 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 6,060 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 6,060 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 9,090 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 9,090 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 12,120 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,985 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,985 damage. 30% chance to inflict Continuous Damage, dealing up to 1,402 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,977 damage. 30% chance to inflict Continuous Damage, dealing up to 2,103 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,977 damage. 45% chance to inflict Continuous Damage, dealing up to 2,103 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,969 damage. 45% chance to inflict Continuous Damage, dealing up to 2,804 damage over 2 turns.
Full Gear List
2,132,000
60
280
70
50
180
210
150
120
140
100
60
70
50
480
360
1,000
120
270
250
190
100
60
60
40
80
480
400
920
100
315
405
315
120
225
280
240
610
200
200
150
150
130
20
20
Gear Tier 7
150,000
60
280
70
50
180
210
150
120
140
100
60
70
50
Gear Tier 8
600,000
160
120
600
120
150
150
70
100
40
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
60
60
60
135
225
180
120
40
20
90
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
200
200
150
60
60
40
180
180
135
150
60
135
130
20
20
20