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Updated:
3 minutes ago
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STITCH
lvl
50
4
7
STITCH

Power: 347

HERO; OFFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
780
Defense:
162
Health:
8,249
Recovery:
0
Crit Chance:
12.00%
Crit Power:
150.00%
Speed:
109
Potency:
3.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

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Model Citizen
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If it is Stitch's turn, and he started the turn with 4 arms, double the hits from this attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict or extend Defense Down.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
If this ability is used on his turn, Stitch grows an arm (up to a max of 4).

For each arm Stitch has, deal up to 247 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 247 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 371 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 371 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 494 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
Stop Touching Me!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
Inflict Critical Chance Down for 2 turns.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 1,755 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion.
Deal up to 1,755 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 2,633 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 2,633 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 3,510 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Blue Punch Buggy
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Damage to primary target is increased by 10% for each duration of Defense Down on them.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 1,268 damage to target opponent and adjacent opponents.
Deal up to 1,268 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
Deal up to 1,901 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
Deal up to 1,901 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.

If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Deal up to 2,535 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.

If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Experiment 626
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Health recovery and Speed Meter gain doubled on receiving a Crit.
Requires Gear Tier 4
100
70
17,000
Level 3
+1% Health restored.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+1% Speed Meter gained.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+1% Speed Meter gained.
Requires Gear Tier 10
200
150
75
223,750
65
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 3% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 4% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 5% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Full Gear List
2,671,000
105
570
15
375
180
30
35
105
385
175
90
105
50
100
50
200
60
70
50
600
450
1,200
150
385
285
170
100
80
80
120
60
60
600
500
1,120
360
270
585
315
120
350
300
725
150
200
300
200
130
20
20
Gear Tier 5
18,000
15
70
15
45
30
Gear Tier 6
59,500
30
140
35
30
35
90
105
30
35
30
35
Gear Tier 7
195,000
60
360
70
50
120
140
100
60
70
50
240
280
200
60
70
50
Gear Tier 8
700,000
200
150
700
150
185
145
70
100
40
40
40
40
40
Gear Tier 9
697,500
200
150
250
300
250
620
80
40
100
225
90
315
40
135
120
20
20
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
150
200
300
60
60
100
135
180
270
200
40
180
130
20
20
20
20