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TheBlackPearl
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JACK SKELLINGTON
lvl
40
5
7
JACK SKELLINGTON

Power: 434

HERO; SUPPORT; MYTHICAL; TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
468
Defense:
246
Health:
6,642
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
100
Potency:
7.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Fearsome Throw
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to increase duration of Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to increase duration of Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 410 damage to target opponent. 55% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 410 damage to target opponent. 70% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 614 damage to target opponent. 70% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 614 damage to target opponent. 85% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Deal up to 819 damage to target opponent. 85% chance to increase duration of a random Harmful effect. This cannot increase the duration of Stun.
Scary Face
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Heal Block.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Heal Block.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 585 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 50% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 585 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 65% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 878 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 65% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 878 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 80% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Deal up to 1,170 damage to target and adjacent opponents. Inflict Fear for 2 turns. In Raids, increase the duration of Fear by 2. 80% chance to inflict Heal Block for 2 turns.

This ability has 200% bonus Potency.

If Sally is a teammate, gain 2 Magic for this ability.
Hail the Pumpkin King
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% initial Shield amount.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% initial Shield amount.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is Mythical, grant them 1 Undefeatable.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% initial Shield amount.
Requires Gear Tier 10
150
125
50
165,000
50
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 10% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 15% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 20% of their max Health.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 20% of their max Health. If target is Mythical, grant them Undefeatable.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Grant target teammate [PUMPKIN SHIELD] for 2 turns. Grant Shield worth 25% of their max Health. If target is Mythical, grant them Undefeatable.

Grant Taunt for 1 turn. Grant Defense Up for 1 turn. In Raids, increase duration of Taunt and Defense Up by 1.

Pumpkin Shield:
Increase Defense by 10%. On expiration or combat end, Shield on the unit is converted to Health until Health is full or Shield is consumed. Each time an opponent gains Fear, gain Shield worth 3% of max Health.
Zero!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, deal up to 410 damage to all opponents affected by Fear. 50% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 410 damage to all opponents affected by Fear. 65% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 614 damage to all opponents affected by Fear. 65% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 614 damage to all opponents affected by Fear. 80% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
On turn start, deal up to 819 damage to all opponents affected by Fear. 80% chance to inflict Offense Down for 1 turn. In Raids, increase duration of Offense Down by 2.
Full Gear List
2,615,500
90
500
105
90
140
60
70
90
105
270
315
30
60
70
50
60
70
50
50
50
50
150
600
450
1,200
150
210
285
155
290
100
80
80
60
600
500
1,120
360
360
315
315
120
350
300
725
200
200
150
200
130
20
20
Gear Tier 6
78,000
30
180
35
30
70
60
70
30
35
90
105
30
Gear Tier 7
170,000
60
320
70
50
60
70
50
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
700,000
200
150
700
150
110
145
75
150
100
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
80
40
180
180
80
180
40
135
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
200
60
60
180
180
150
60
135
200
40
180
130
20
20
20
20