KIDA
lvl
70
7
7
KIDA
Power: 820
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
1,231
1,231
Defense:
497
497
Health:
15,222
15,222
Recovery:
1,217
1,217
Crit Chance:
14.00%
14.00%
Crit Power:
150.00%
150.00%
Speed:
126
126
Potency:
0.00%
0.00%
Tenacity:
15.00%
15.00%
Precision:
0.00%
0.00%
Evasion:
15.00%
15.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 923 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 2,770 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 2,770 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
LVL 3
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 2,424 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
LVL 2
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 1,521 Health. Grant 1,217 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 1,521 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 11,417 Health, 373 Defense, 1,217 Recovery, 113 Speed, and perform the following actions:
Grant all teammates: 1,217 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 1,521 Health. Grant 1,217 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 1,521 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 11,417 Health, 373 Defense, 1,217 Recovery, 113 Speed, and perform the following actions:
Grant all teammates: 1,217 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 1
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, restore 1,521 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 821 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 821 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Full Gear List
1,824,000
480
360
900
120
150
165
245
155
50
60
60
140
480
400
860
180
450
270
270
60
280
240
535
100
150
300
100
65
20
500,000
160
120
500
120
70
105
105
75
50
40
40
40
Gear Tier 9
543,000
160
120
200
240
200
460
40
60
60
90
180
180
20
40
135
60
20
20
Gear Tier 10
781,000
160
120
200
240
200
400
280
240
535
100
150
300
40
40
80
90
135
270
100
40
40
90
65
20