MERIDA
lvl
42
3
7
MERIDA
Power: 270
HERO; OFFENSE; WILDS; BRAVE; PRINCESS
Offense:
457
457
Defense:
102
102
Health:
4,685
4,685
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
100
100
Potency:
0.00%
0.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
My Own Hand
Deal up to 457 damage to target opponent and up to 320 damage to adjacent opponents. Gain 10% bonus Crit Chance per [WISP].
Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.
20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.
20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
LVL 2
SPECIAL
Rain of Arrows
Deal up to 457 damage to target opponent for 2 Hits + 1 additional Hit per [WISP].
20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 114 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.
Consume all [WISP].
20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 114 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.
Consume all [WISP].
LVL 1
SPECIAL
Choose Your Fate
Deal 1,485 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].
Consume all [WISP].
Consume all [WISP].
LVL 2
PASSIVE
Will-o'-the-Wisps
Merida can have up to 4 [WISP]. Gain 2% bonus Offense per [WISP]. Gain 10% Speed Meter per [WISP] consumed.
The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 10% Speed Meter per [WISP].
[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 10% Speed Meter per [WISP].
[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Full Gear List
2,650,500
12
60
4
20
4
20
4
20
8
40
75
580
240
45
105
105
210
245
70
105
105
210
30
60
70
50
70
50
100
50
50
100
600
450
1,200
150
385
305
130
100
80
60
80
60
60
600
500
1,120
405
585
180
120
180
350
300
725
150
300
200
130
100
20
20
15,000
12
60
4
20
4
20
4
20
8
40
Gear Tier 5
20,000
15
80
30
15
15
15
30
Gear Tier 6
78,000
90
180
105
30
70
30
35
30
35
60
70
30
Gear Tier 7
170,000
60
320
70
50
60
70
50
120
140
100
60
70
50
60
70
50
120
140
100
Gear Tier 8
700,000
200
150
700
150
185
145
70
100
40
40
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
80
100
225
315
20
45
120
20
20
20
90
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
150
300
40
100
135
270
200
80
180
130
20
100
20
90
20
20