Raiponce
TheBlackPearl
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10 minutes ago
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RAPUNZEL
lvl
40
4
7
RAPUNZEL

Power: 422

HERO; OFFENSE; KINGDOM; TANGLED; PRINCESS; KINGDOM HERO

Offense:
640
Defense:
151
Health:
6,867
Recovery:
0
Crit Chance:
8.00%
Crit Power:
150.00%
Speed:
108
Potency:
12.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I Will Use This
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 480 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 720 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 960 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 1,320 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 1,560 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Hair Snare
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun on the adjacent target for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Stun on the adjacent target.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 840 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%.
Deal up to 840 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 20% chance to inflict [STUN] for 1 turn.
Deal up to 1,260 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 20% chance to inflict [STUN] for 1 turn.
Deal up to 1,260 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 30% chance to inflict [STUN] for 1 turn.
Deal up to 1,680 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 30% chance to inflict [STUN] for 1 turn.
Restoration Incantation
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Cleanse all Harmful effects inflicted on teammates since Rapunzel's last turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+5% of Max Health restored for revived teammates.
Requires Gear Tier 7
200
100
50
120,000
Level 4
50% chance for Harmful effects to be Flipped instead of Cleansed.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+5% of Max Health restored for revived teammates.
Requires Gear Tier 10
200
200
125
328,750
85
Revert all damage dealt to teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 30% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 30% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 35% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn. 50% chance for Harmful effects to be Flipped instead of Cleansed.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 35% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn. 50% chance for Harmful effects to be Flipped instead of Cleansed.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 40% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
The Sundrop
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to Cleanse a Harmful effect.
Requires Gear Tier 4
100
70
17,000
Level 3
+10% Health restored.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance to Cleanse a Harmful effect.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+10% chance to Cleanse a Harmful effect.
Requires Gear Tier 10
200
150
75
223,750
65
When Rapunzel deals damage, heal the teammate with the lowest Health for 30% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 30% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 30% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 45% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 40% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 45% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 40% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 60% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 50% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 60% chance to Cleanse 1 Harmful effect.
We Can Handle Ourselves
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Tower and Club Conquest, 'Princess' teammates start the battle with Offense Up for 1 turn and Unstoppable for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+1% Offense.
Requires Gear Tier 5
100
70
17,000
Level 4
+2% Offense.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1% Offense.
Requires Gear Tier 9
150
120
50
158,750
35
'Princess' teammates gain the following: 7% Offense. 3% Speed per 'Princess' teammate at the start of battle.
'Princess' teammates gain the following: 7% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 8% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 10% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 11% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
Full Gear List
2,665,000
75
600
210
120
375
30
35
210
105
385
30
35
60
70
50
70
50
100
200
50
600
450
1,200
150
385
285
190
100
80
60
80
60
60
600
500
1,120
315
585
360
120
180
350
300
725
200
200
300
130
100
20
20
Gear Tier 5
20,000
15
80
30
30
45
Gear Tier 6
67,000
30
160
35
60
70
30
35
90
105
30
35
Gear Tier 7
195,000
60
360
70
50
60
70
50
120
140
100
240
280
200
60
70
50
Gear Tier 8
700,000
200
150
700
150
185
145
70
100
40
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
60
100
135
315
60
180
120
20
20
20
90
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
200
300
80
60
100
180
180
270
130
100
20
20
90
20
20