Raiponce
TheBlackPearl
Updated:
1 minute ago
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SMEE
lvl
34
4
Maxed
7
SMEE

Power: 479

VILLAIN; SUPPORT; OCEANIC; PETER PAN

Offense:
550
Defense:
212
Health:
8,164
Recovery:
362
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
98
Potency:
5.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

CLUMSY SERVICE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 413 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 413 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 619 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 619 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 825 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
ROW FOR THE SHIP!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% Speed Meter decrease.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% Speed Meter decrease.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,375 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 50%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 1,375 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 2,063 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 2,063 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 2,750 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
ALL HANDS ON DECK!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Offense in Club Conquest, summon +1 Jolly Roger Pirate.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 10
150
100
50
146,250
25
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 30% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 2,041 Health, 106 Defense, and have the following abilities:

Basic: Deal 550 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 45% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 2,041 Health, 106 Defense, and have the following abilities:

Basic: Deal 550 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 2,041 Health, 106 Defense, and have the following abilities:

Basic: Deal 550 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 2,041 Health, 106 Defense, and have the following abilities:

Basic: Deal 550 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 75% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 2,041 Health, 106 Defense, and have the following abilities:

Basic: Deal 550 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
A PIRATE'S LIFE IS A WONDERFUL LIFE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+25% chance to restore Health.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Guaranteed to restore Health.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On summoned or cloned teammate being defeated, 50% chance to restore 1,810 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 1,810 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 2,172 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 2,172 health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 2,534 health to the most injured teammate, preferring non-summon and non-clone teammates.
Full Gear List
1,655,500
315
230
315
30
35
150
360
270
800
90
135
155
100
80
200
80
80
80
360
300
720
270
180
315
120
180
210
180
495
100
150
130
150
100
Gear Tier 5
6,000
45
30
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
60,000
180
120
210
150
Gear Tier 8
500,000
120
90
500
90
75
75
100
40
80
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
60
40
40
135
90
180
120
20
20
90
20
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
100
150
60
40
135
90
130
150
20
135
100
20
20
90
20
20