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CURSED JACK SPARROW
lvl
1
7
CURSED JACK SPARROW

Power: 0

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
45
Defense:
10
Health:
205
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
97
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BACKHAND SLASH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If the target opponent has Continuous Healing then steal 1 Continuous Healing with the duration refreshed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to Assist.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 27 damage to target opponent.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 27 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 41 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 41 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
40% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 54 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
40% chance for Will Turner and Elizabeth Swann to assist.
SWORDMANSHIP OF A PIRATE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to gain 2 Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+5% Defense
Requires Gear Tier 5
100
70
17,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+10% chance to gain Evasion.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 95 damage ignoring 25% Defense of the target opponent.
Deal up to 95 damage ignoring 25% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 95 damage ignoring 30% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 142 damage ignoring 30% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 142 damage ignoring 30% Defense of the target opponent. 60% chance to gain 2 [EVASION].
FURY SLICER
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If the target opponent has Offense Up or Tactics, steal it with it's duration refreshed.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+10% health
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 25 damage per slash to target opponent.
If the target opponent's health is below 30% then deal 29 additional damage.
Deal 25 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 30% then deal 29 additional damage.
Deal 37 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 30% then deal 44 additional damage.
Deal 37 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 40% then deal 44 additional damage.
Deal 50 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 40% then deal 59 additional damage.
MOONLIGHT CURSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If the attacker's Speed Meter is greater than 50% then 40% chance to steal 25% Speed Meter for self.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to steal.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+10% Speed Meter stolen.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
-25% Speed Meter.
Requires Gear Tier 10
200
200
125
328,750
85
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 40% chance to steal 25% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 50% chance to steal 25% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 50% chance to steal 35% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 25% then 50% chance to steal 35% Speed Meter for self.
HEAVE HO
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% chance to gain Defense up.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Defense up.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% chance to gain Defense up.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% chance to gain Defense up.
Requires Gear Tier 10
325
250
175
448,750
115
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 20% chance for this character to gain [DEFENSE UP] for 1 turn.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 30% chance for this character to gain [DEFENSE UP] for 1 turn.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 30% chance for this character to gain [DEFENSE UP] for 2 turns.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 40% chance for this character to gain [DEFENSE UP] for 2 turns.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 50% chance for this character to gain [DEFENSE UP] for 2 turns.
Full Gear List
2
1
3
14
5
15
3,130,500
4
20
60
20
4
20
60
15
690
225
135
165
315
175
210
90
105
90
105
315
100
140
100
50
50
50
150
720
540
1,400
180
405
340
205
100
80
80
140
80
80
720
600
1,320
225
675
450
315
120
420
360
840
100
400
250
150
130
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
18,000
4
20
12
60
4
20
4
20
12
60
Gear Tier 5
22,000
15
90
45
15
15
45
Gear Tier 6
85,500
90
200
105
60
70
30
35
30
35
90
105
Gear Tier 7
215,000
120
400
140
100
120
140
100
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
185
180
105
100
40
40
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
60
100
135
315
80
60
225
180
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
100
400
40
120
90
360
250
150
80
40
225
135
130
20
20
20
20