|HKF|KostaK...
No Club
Updated:
1 minutes ago
Menu
MICKEY MOUSE
lvl
64
7
Maxed
7
MICKEY MOUSE

Power: 839

HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
1,323
Defense:
487
Health:
18,302
Recovery:
1,402
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
121
Potency:
16.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Mickey's Medley
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Sweetened inflicted.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
Flowers inflict Vulnerable on target opponent.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 827 damage. Inflict 1 [SWEETENED].

Flowers: Deal up to 827 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 827 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 827 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,240 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,240 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,240 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,240 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,654 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,654 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
All Together
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 5
100
70
17,000
Level 4
'Sensational Six' characters deal 15% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 9
150
120
50
158,750
35
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 2,103 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up for 2 turns. Other teammates have a 30% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 2,103 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 2,103 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 2,103 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 60% chance to gain Defense Up for 2 turns. Other teammates have a 60% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 2,103 Health restored. On Defense, revive them with full Health.
Disneyland Forever
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 additional hit for each defeated opponent.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
Each hit restores Health to each teammate.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 645 damage to all opponents 5 times.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 645 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 968 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 968 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 1,052 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,290 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 1,052 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
This Happy Place
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
30% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+20% Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+15% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+20% Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
On 'Sensational Six' teammate performing an Assist, restore up to 701 Health to them.
On 'Sensational Six' teammate performing an Assist, restore up to 701 Health to them.

30% chance to also restore up to 701 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 841 Health to them.

30% chance to also restore up to 841 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 841 Health to them.

45% chance to also restore up to 841 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 981 Health to them.

45% chance to also restore up to 981 Health to the teammate who called the Assist.
Started By A Mouse
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+20% Health restored.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+20% Health restored.
Requires Gear Tier 10
200
200
125
328,750
85
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 2,103 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 2,103 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 2,524 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 2,524 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 2,944 Health.
Full Gear List
1,982,000
480
360
1,000
120
190
230
230
100
60
160
100
80
480
400
920
315
450
315
180
120
280
240
610
275
175
200
130
20
50
20
Gear Tier 8
600,000
160
120
600
120
110
110
110
100
40
80
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
40
60
40
90
270
135
60
40
135
120
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
275
175
200
80
60
40
225
180
180
20
130
20
50
20
45
20
20