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RAPUNZEL
lvl
60
7
Maxed
7
RAPUNZEL

Power: 782

HERO; OFFENSE; KINGDOM; TANGLED; PRINCESS; KINGDOM HERO

Offense:
1,687
Defense:
322
Health:
15,641
Recovery:
0
Crit Chance:
18.00%
Crit Power:
150.00%
Speed:
122
Potency:
17.00%
Tenacity:
10.00%
Precision:
6.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I Will Use This
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 1,265 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 1,898 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 2,531 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 3,479 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 4,112 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Hair Snare
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun on the adjacent target for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Stun on the adjacent target.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 2,214 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%.
Deal up to 2,214 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 20% chance to inflict [STUN] for 1 turn.
Deal up to 3,321 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 20% chance to inflict [STUN] for 1 turn.
Deal up to 3,321 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 30% chance to inflict [STUN] for 1 turn.
Deal up to 4,428 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 30% chance to inflict [STUN] for 1 turn.
Restoration Incantation
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Cleanse all Harmful effects inflicted on teammates since Rapunzel's last turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+5% of Max Health restored for revived teammates.
Requires Gear Tier 7
200
100
50
120,000
Level 4
50% chance for Harmful effects to be Flipped instead of Cleansed.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+5% of Max Health restored for revived teammates.
Requires Gear Tier 10
200
200
125
328,750
85
Revert all damage dealt to teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 30% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 30% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 35% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn. 50% chance for Harmful effects to be Flipped instead of Cleansed.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 35% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn. 50% chance for Harmful effects to be Flipped instead of Cleansed.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 40% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
The Sundrop
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to Cleanse a Harmful effect.
Requires Gear Tier 4
100
70
17,000
Level 3
+10% Health restored.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance to Cleanse a Harmful effect.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+10% chance to Cleanse a Harmful effect.
Requires Gear Tier 10
200
150
75
223,750
65
When Rapunzel deals damage, heal the teammate with the lowest Health for 30% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 30% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 30% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 45% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 40% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 45% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 40% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 60% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 50% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 60% chance to Cleanse 1 Harmful effect.
We Can Handle Ourselves
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Tower and Club Conquest, 'Princess' teammates start the battle with Offense Up for 1 turn and Unstoppable for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+1% Offense.
Requires Gear Tier 5
100
70
17,000
Level 4
+2% Offense.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1% Offense.
Requires Gear Tier 9
150
120
50
158,750
35
'Princess' teammates gain the following: 7% Offense. 3% Speed per 'Princess' teammate at the start of battle.
'Princess' teammates gain the following: 7% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 8% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 10% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 11% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
Full Gear List
2,389,000
600
450
1,200
150
345
305
190
100
80
60
120
60
60
600
500
1,120
405
315
270
495
120
350
300
725
200
200
150
250
130
20
20
Gear Tier 8
700,000
200
150
700
150
185
145
70
100
40
40
40
40
40
Gear Tier 9
697,500
200
150
250
300
250
620
80
60
40
225
135
135
80
270
120
20
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
200
150
80
60
40
180
180
135
250
80
225
130
20
20
20