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WILL TURNER
lvl
1
7
WILL TURNER

Power: 0

HERO; SUPPORT; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
41
Defense:
19
Health:
265
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
82
Potency:
1.00%
Tenacity:
5.00%
Precision:
1.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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TIME TO GO
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to repeat the attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to repeat the attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 29 damage to target opponent.
Deal up to 29 damage to target opponent. 30% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
Deal up to 43 damage to target opponent. 30% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
Deal up to 43 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
Deal up to 57 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
I HAVE YOUR ORDER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Inflict 2 Continuous Damage for 3 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+50% Continuous Damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal 74 damage to target & adjacent opponents.
Deal 74 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 37 damage for 3 turns.
Deal 111 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 37 damage for 3 turns.
Deal 111 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 57 damage for 3 turns.
Deal 148 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 57 damage for 3 turns.
A HERO AMONGST PIRATES
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
25% chance to grant teammates Harmful Immunity for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Requires Gear Tier 4
75
55
13,000
Level 3
Cleanse +1 Harmful effect.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+5% chance to grant Harmful Immunity.
Requires Gear Tier 8
150
100
35
117,500
Level 5
Chance increases by 5% if the teammate is an 'Oceanic' character.
Requires Gear Tier 10
150
125
50
165,000
50
Cleanse 1 Harmful effect from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Carribean' character.
Cleanse 1 Harmful effect from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 25% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 25% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 30% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 30% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns. Chance increases by 5% if the teammate is an 'Oceanic' character and guaranteed for 'Pirates of the Caribbean' character.
AYE! AVAST!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to steal 2 random Helpful effects.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to steal Helpful effect.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 random Helpful effect.
Requires Gear Tier 10
150
150
125
293,750
65
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 50% chance to steal 2 random Helpful effects.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 50% chance to steal 2 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 60% chance to steal 2 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 60% chance to steal 3 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
IF I MAY
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Haste.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Cleanse +1 Harmful effect.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+1 Magic.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+1 Haste.
Requires Gear Tier 10
275
175
150
368,750
115
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 1 turn to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 2 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 2 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 3 turns to all teammates.
CAPTAIN OF THE FLYING DUTCHMAN
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Invulnerable.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Resurrected characters gain Tenacity Up for 1 turn.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% health.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+1 Tenacity Up.
Requires Gear Tier 10
275
175
150
368,750
115
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 1 turn and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
Resurrected characters gain [TENACITY UP] for 1 turn.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 60% of their health.
Resurrected characters gain [TENACITY UP] for 1 turn.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 60% of their health.
Resurrected characters gain [TENACITY UP] for 2 turns.
Full Gear List
1
2
3
5
10
11
3,163,500
5
20
4
20
40
4
20
20
40
375
730
285
255
315
120
140
280
350
150
200
60
70
50
150
50
720
540
1,400
180
380
245
290
175
100
100
100
720
600
1,320
585
315
450
270
120
20
40
420
360
840
250
250
250
150
130
20
20
Gear Tier 2
1
2
3
Gear Tier 3
1
2
3
500
1
Gear Tier 4
15,000
4
20
4
20
8
40
4
20
4
20
8
40
Gear Tier 5
16,000
75
70
15
15
Gear Tier 6
78,000
30
180
35
60
70
60
70
120
140
Gear Tier 7
270,000
180
480
210
150
240
280
200
60
70
50
180
210
150
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
145
110
75
100
80
80
Gear Tier 9
815,000
240
180
300
360
300
720
120
60
360
180
80
225
20
45
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
250
80
225
150
40
135
130
20
20
20