Mr.Morrow
FANTASYLAND
Updated:
3 minutes ago
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MAXIMUS
lvl
70
7
Maxed
7
MAXIMUS

Power: 765

HERO; DEFENSE; KINGDOM; TANGLED; KINGDOM HERO

Offense:
1,096
Defense:
658
Health:
27,192
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
118
Potency:
27.00%
Tenacity:
33.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Disarming Steed
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% Offense Down chance.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Offense Down turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 466 damage to target opponent 2 times. 30% chance to inflict Offense Down per hit for 1 turn.
Deal up to 466 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 1 turn.
Deal up to 699 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 1 turn.
Deal up to 699 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 2 turns.
Deal up to 932 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 2 turns.
Commanding Presence
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
'There!' ability gains the following: 30% chance to inflict Vulnerable.
Requires Gear Tier 3
50
5,000
Level 3
+25% Health, +25% Defense, and +25% Offense for Royal Guards.
Requires Gear Tier 5
75
55
13,000
Level 4
In Tower and Club Conquest, summon 1 additional Royal Guard.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+25% Health, +25% Defense, and +25% Offense for Royal Guards.
Requires Gear Tier 9
100
100
50
141,250
25
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter.Royal Guard: Has 6,798 Health. Has 329 Defense. Has the following abilities:Halberd Strike: Deal up to 1,644 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter.Royal Guard: Has 6,798 Health. Has 329 Defense. Has the following abilities:Halberd Strike: Deal up to 1,644 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn. 30% chance to inflict Vulnerable.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter.Royal Guard: Has 8,498 Health. Has 411 Defense. Has the following abilities:Halberd Strike: Deal up to 2,055 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn. 30% chance to inflict Vulnerable.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter. In Tower and Club Conquest, summon 1 additional Royal Guard.Royal Guard: Has 8,498 Health. Has 411 Defense. Has the following abilities:Halberd Strike: Deal up to 2,055 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter. In Tower and Club Conquest, summon 1 additional Royal Guard.Royal Guard: Has 10,197 Health. Has 494 Defense. Has the following abilities:Halberd Strike: Deal up to 2,466 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn.
Criminal Pursuit
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict Defense Down for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
In Tower and Club Conquest, Call 1 'Tangled' teammate to assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,877 damage to target opponent. Inflict Slow for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable.
Deal up to 2,877 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable.
Deal up to 4,316 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable.
Deal up to 4,316 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable. Call 1 'Tangled' teammate to Assist.
Deal up to 5,754 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable. Call 1 'Tangled' teammate to Assist.
Finest Horse in the Land
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Flip 1 Harmful effect instead of Cleansing.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Reactivates when Maximus's Health falls below a low threshold.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Gain Unstoppable for 1 turn.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 Harmful effect Flipped.
Requires Gear Tier 10
150
150
125
293,750
65
When Maximus falls below 66% Health he gains the following: Cleanse 1 Harmful effect. Gain Defense Up for 1 turn.
When Maximus falls below 66% Health he gains the following:

Flip 1 Harmful effect. Gain Defense Up for 1 turn.
When Maximus falls below 66% Health he gains the following:

Flip 1 Harmful effect. Gain Defense Up for 1 turn.Reactivates when Maximus falls below 33% Health.
When Maximus falls below 66% Health he gains the following:

Flip 1 Harmful effect. Gain Defense Up for 1 turn. Gain Unstoppable for 1 turn.Reactivates when Maximus falls below 33% Health.
When Maximus falls below 66% Health he gains the following:

Flip 2 Harmful effects. Gain Defense Up for 1 turn. Gain Unstoppable for 1 turn.Reactivates when Maximus falls below 33% Health.
Full Gear List
1,635,000
480
360
800
120
205
75
170
265
480
400
800
360
225
225
90
280
240
460
200
100
150
50
Gear Tier 8
400,000
160
120
400
120
105
35
70
105
Gear Tier 9
506,000
160
120
200
240
200
400
80
60
180
135
40
90
20
45
Gear Tier 10
729,000
160
120
200
240
200
400
280
240
460
200
100
80
40
180
90
150
50
60
20
135
45