Mr.Morrow
FANTASYLAND
Updated:
12 minutes ago
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PLATINUM MICKEY
lvl
80
8
7
PLATINUM MICKEY

Power: 797

HERO; SUPPORT; DOWNTOWN; DOWNTOWN HERO; PLATINUM; MICKEY AND FRIENDS; THE SENSATIONAL SIX

Offense:
1,765
Defense:
761
Health:
16,879
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
130
Potency:
15.00%
Tenacity:
21.00%
Precision:
14.00%
Evasion:
13.00%
Attack Speed:
2,518

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Magic Balloon
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% Chance to PURGE a Helpful effect per hit.
Requires Gear Tier 3
50
5,000
Level 3
+20% Chance to attack additional opponent.
Requires Gear Tier 5
100
70
17,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
Flip 2 Helpful effects from opponent.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 2,206 damage to target opponent. 40% Chance to attack one additional adjacent opponent.
Deal 2,206 damage to target opponent. 40% Chance to attack one additional adjacent opponent.
50% Chance to PURGE a Helpful effect per hit.
Deal 2,206 damage to target opponent. 60% Chance to attack one additional adjacent opponent.
50% Chance to PURGE a Helpful effect per hit.
Deal 3,309 damage to target opponent. 60% Chance to attack one additional adjacent opponent.
50% Chance to PURGE a Helpful effect per hit.
Deal 3,309 damage to target opponent. 60% Chance to attack one additional adjacent opponent.
Flip 2 Helpful effects from opponent and then 50% chance to PURGE a Helpful effect per hit.
Let's Win This
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% Chance to inflict STUN for 1 turn to the target and adjacent opponents after all damage has been dealt. 10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict STUN.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
Reduce 50% Speed Meter from the opponents.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 2,330 damage to target and adjacent opponents. Inflict [VULNERABLE] to target and adjacent opponent.
Deal 2,330 damage to target and adjacent opponents. Inflict [VULNERABLE] to target and adjacent opponent.

30% Chance to inflict [STUN] for 1 turn to the target and adjacent opponents after all damage has been dealt.
10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [STUN].
Deal 3,495 damage to target and adjacent opponents. Inflict [VULNERABLE] to target and adjacent opponent.

30% Chance to inflict [STUN] for 1 turn to the target and adjacent opponents after all damage has been dealt.
10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [STUN].
Deal 4,660 damage to target and adjacent opponents. Inflict [VULNERABLE] to target and adjacent opponent.

30% Chance to inflict [STUN] for 1 turn to the target and adjacent opponents after all damage has been dealt.
10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [STUN].
Deal 4,660 damage to target and adjacent opponents. Inflict [VULNERABLE] to target and adjacent opponent. Reduce 50% Speed Meter from the opponents.

30% Chance to inflict [STUN] for 1 turn to the target and adjacent opponents after all damage has been dealt.
10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [STUN].
Sweetness Overloaded
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% Chance to inflict CHARM on 2 random opponents, prioritizing opponents who are not inflicted with STUN. 10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict CHARM.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+50% damage dealt.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+2 Harmful effects Cleansed.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 3,398 damage to all opponents. Inflict [BLIND] and [SWEETENED] for 2 turns.

Cleanse 2 Harmful effect from each teammate. Restore 2,954 Health to all teammates.
If the teammates are 'Platinum' or 'Downtown Hero' teammates then restore additional 788 Health to those teammates.
Deal 3,398 damage to all opponents. Inflict [BLIND] and [SWEETENED] for 2 turns.
50% Chance to inflict [CHARM] on 2 random opponents prioritizing opponents who are not inflicted with [STUN]. 10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [CHARM].

Cleanse 2 Harmful effect from each teammate. Restore 2,954 Health to all teammates.
If the teammates are 'Platinum' or 'Downtown Hero' teammates then restore additional 788 Health to those teammates.
Deal 5,096 damage to all opponents. Inflict [BLIND] and [SWEETENED] for 2 turns.
50% Chance to inflict [CHARM] on 2 random opponents prioritizing opponents who are not inflicted with [STUN]. 10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [CHARM].

Cleanse 2 Harmful effect from each teammate. Restore 2,954 Health to all teammates.
If the teammates are 'Platinum' or 'Downtown Hero' teammates then restore additional 788 Health to those teammates.
Deal 6,795 damage to all opponents. Inflict [BLIND] and [SWEETENED] for 2 turns.
50% Chance to inflict [CHARM] on 2 random opponents prioritizing opponents who are not inflicted with [STUN]. 10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [CHARM].

Cleanse 2 Harmful effect from each teammate. Restore 2,954 Health to all teammates.
If the teammates are 'Platinum' or 'Downtown Hero' teammates then restore additional 788 Health to those teammates.
Deal 6,795 damage to all opponents. Inflict [BLIND] and [SWEETENED] for 2 turns.
50% Chance to inflict [CHARM] on 2 random opponents prioritizing opponents who are not inflicted with [STUN]. 10% Increased chances per 'Platinum' or 'Downtown Hero' teammates to inflict [CHARM].

Cleanse 4 Harmful effects from each teammate. Restore 2,954 Health to all teammates.
If the teammates are 'Platinum' or 'Downtown Hero' teammates then restore additional 788 Health to those teammates.
I'll Protect You!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Perform a Basic attack on the attacker.
Requires Gear Tier 5
125
85
25
26,000
Level 3
Damage threshold reduced.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 DEFENSE UP.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
Grant 2 EVASION.
Requires Gear Tier 10
200
200
125
328,750
85
Whenever a 'Platinum' or 'Downtown Hero' teammate takes more than 1,765 damage, grant that teammate 2 [DEFENSE UP].

This ability can activate only 2 times per turn.
Whenever a 'Platinum' or 'Downtown Hero' teammate takes more than 1,765 damage, grant that teammate 2 [DEFENSE UP].
Perform a Basic attack on the attacker.

This ability can activate only 2 times per turn.
Whenever a 'Platinum' or 'Downtown Hero' teammate takes more than 1,324 damage, grant that teammate 2 [DEFENSE UP].
Perform a Basic attack on the attacker.

This ability can activate only 2 times per turn.
Whenever a 'Platinum' or 'Downtown Hero' teammate takes more than 1,324 damage, grant that teammate 3 [DEFENSE UP].
Perform a Basic attack on the attacker.

This ability can activate only 2 times per turn.
Whenever a 'Platinum' or 'Downtown Hero' teammate takes more than 1,324 damage, grant that teammate 3 [DEFENSE UP] and 2 [EVASION].
Perform a Basic attack on the attacker.

This ability can activate only 2 times per turn.
Full Gear List
1,999,500
480
360
600
720
600
1,320
180
200
80
450
585
315
140
360
120
40
40
20
20
420
360
840
200
250
300
200
130
20
20
Gear Tier 9
821,000
240
180
300
360
300
720
100
100
40
270
315
135
60
135
120
20
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
200
250
300
80
80
100
180
225
270
200
40
180
130
20
20
20
20