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FANTASYLAND
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JANGLES THE CLOWN
lvl
64
6
Maxed
7
JANGLES THE CLOWN

Power: 738

VILLAIN; DEFENSE; DOWNTOWN; INSIDE OUT; DOWNTOWN VILLAIN

Offense:
943
Defense:
518
Health:
24,049
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
95
Potency:
5.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Birthday Bash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to inflict Stun.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 849 damage to target opponent.
Deal up to 849 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 1,273 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 1,273 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 1,697 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Birthday Party
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 number of balloons.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Inflict additional effects if all balloons are the same color.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Sends 2 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 413 damage. Inflict Continuous Damage, dealing up to 236 damage over 2 turns.

Yellow Balloon: Deal up to 413 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 413 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 413 damage. Inflict Continuous Damage, dealing up to 236 damage over 2 turns.

Yellow Balloon: Deal up to 413 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 413 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 619 damage. Inflict Continuous Damage, dealing up to 283 damage over 2 turns.

Yellow Balloon: Deal up to 619 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 619 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 619 damage. Inflict Continuous Damage, dealing up to 283 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 619 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 619 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 825 damage. Inflict Continuous Damage, dealing up to 283 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 825 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 825 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Ring the Bell
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 10% bonus damage per Harmful effect on target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
10% bonus Critical Strike chance per Downtown Villain teammate.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,240 damage to target opponent.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 2,240 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 3,359 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 3,359 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 4,479 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Holey Moley!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 number of damage events.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Reduces Speed Meter by 10% with each hit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 206 damage to target opponent 2 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 206 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 309 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 309 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 413 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Full Gear List
1,481,500
60
200
70
50
60
70
50
60
70
50
120
140
100
360
270
700
90
135
55
95
175
50
80
80
360
300
660
225
315
60
45
135
210
180
420
100
200
65
100
Gear Tier 7
105,000
60
200
70
50
60
70
50
60
70
50
120
140
100
Gear Tier 8
400,000
120
90
400
90
35
35
75
75
50
40
40
Gear Tier 9
401,500
120
90
150
180
150
360
60
40
135
135
60
20
20
45
20
45
Gear Tier 10
575,000
120
90
150
180
150
300
210
180
420
100
200
40
60
90
180
65
20
100
20
20
90