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ALADDIN
lvl
67
7
Maxed
7
ALADDIN

Power: 802

HERO; OFFENSE; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
1,435
Defense:
320
Health:
14,170
Recovery:
352
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
118
Potency:
18.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Street Rat Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 50% bonus damage if target is affected by Slow or Stun.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+35% bonus damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,435 damage to target opponent.
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 1,435 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,153 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,153 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,870 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
One Jump Ahead
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Deal 10% bonus damage per "Aladdin" teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 3,067 damage to target opponent.

30% chance to gain [HASTE] for 2 turns.

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 3,067 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 4,601 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 4,601 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 6,135 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Carpet!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to reduce target's Speed Meter by 30%.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+15% chance to reduce target's Speed Meter.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,009 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 2,009 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 3,014 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 3,014 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 4,018 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Thief's Cure
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 to number of times Health is restored.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 number of times Health is restored. Reduce Magic by 1.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On receiving damage, 5% - 50% chance to restore 352 Health 1 time to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 528 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 352 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 528 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 422 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 634 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 422 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 634 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 493 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 739 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
Afford some manners
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to Counter
Requires Gear Tier 5
100
75
25
22,500
Level 3
25% chance to inflict the opponent with Evasion Down for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to Counter
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 Evasion Down.
Requires Gear Tier 10
150
150
125
293,750
65
When a teammate is inflicted with damage, 20% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 3 turns.
Full Gear List
1,966,500
480
360
1,000
120
215
155
130
95
100
60
60
100
80
80
480
400
920
270
360
315
225
120
280
240
610
300
150
100
130
100
20
20
Gear Tier 8
600,000
160
120
600
120
115
75
70
35
100
40
40
40
40
40
Gear Tier 9
562,000
160
120
200
240
200
520
40
80
135
270
20
40
45
135
120
20
20
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
300
150
40
40
135
270
100
20
60
90
130
100
20
20
90
20
20
20