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EVIL QUEEN
lvl
70
8
Maxed
7
EVIL QUEEN

Power: 928

VILLAIN; OFFENSE; KINGDOM; SNOW WHITE AND THE SEVEN DWARFS; KINGDOM VILLAIN

Offense:
2,955
Defense:
810
Health:
25,913
Recovery:
0
Crit Chance:
20.00%
Crit Power:
150.00%
Speed:
124
Potency:
30.00%
Tenacity:
25.00%
Precision:
0.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

A THUNDERBOLT TO MIX IT WELL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
EMPOWERED: Deal damage to target and adjacent opponents.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Steal +1 Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,625 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 2,216 damage to target. Steal 1 Helpful effect.
Deal up to 1,625 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 2,216 damage to target. Steal 1 Helpful effect. Then deal 222 damage to target and adjacent opponents.
Deal up to 2,438 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 3,324 damage to target. Steal 1 Helpful effect. Then deal 1,699 damage to target and adjacent opponents.
Deal up to 2,438 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 3,324 damage to target. Steal 2 Helpful effects. Then deal 1,699 damage to target and adjacent opponents.
Deal up to 3,251 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 4,433 damage to target. Steal 2 Helpful effects. Then deal 3,177 damage to target and adjacent opponents.
BOIL, CAULDRON, BOIL!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Flip +1 Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 2,216 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 7,092 Health, 381 Defense and the following abilities:
Basic: Deal 621 damage to random opponents 2 times, preferring those with the most Harmful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 2,216 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 7,388 Health, 419 Defense and the following abilities:
Basic: Deal 621 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 3,694 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 7,683 Health, 457 Defense and the following abilities:
Basic: Deal 931 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 3,694 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 7,979 Health, 496 Defense and the following abilities:
Basic: Deal 931 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 2 Helpful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 5,171 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 8,274 Health, 534 Defense and the following abilities:
Basic: Deal 1,241 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 2 Helpful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
TAKE A BITE!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Copy 2 Harmful effects from target opponent to adjacent opponents with their durations refreshed.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Copy +1 Harmful effects from target opponent to adjacent opponents.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 4,610 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents.
If Snow White is not defeated, inflict STUN for 2 turns.
Deal up to 4,610 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 2 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 6,915 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 2 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 6,915 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 3 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 9,220 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 3 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
BRING ME HER HEART
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse 1 Harmful effect.
Requires Gear Tier 4
100
75
35,000
Level 3
+10% Health restored.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Take another Turn.
Requires Gear Tier 8
225
125
75
197,500
50
Level 5
+1 Harmful effect Cleansed.
Requires Gear Tier 10
225
200
100
288,750
65
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Restore 20% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 20% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 30% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 30% of Max Health.
Take another turn.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 2 Harmful effect. Restore 30% of Max Health.
Take another turn.
MIRROR, MIRROR
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+20% Health
Requires Gear Tier 8
350
200
100
285,000
Level 4
+20% Defense
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Inflict or extend OFFENSE DOWN and INTIMIDATE on attacker for +1 turn per Hit.
Requires Gear Tier 10
375
350
200
545,000
130
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 4,964 Health, 331 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 4,964 Health, 331 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 5,957 Health, 331 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 5,957 Health, 397 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 5,957 Health, 397 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 2 turns per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
THE JEALOUS QUEEN
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When opponents gain bonus Speed Meter:
30% chance to Steal that Speed Meter and inflict INTIMIDATE for 1 turn.

EMPOWERED: Inflict Slow.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+25% damage dealt.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% chance to Copy the awarded Helpful effect.
+10% chance to Steal the awarded Helpful effect.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+25% damage dealt.
Requires Gear Tier 10
375
350
200
545,000
130
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

If this character has more Helpful effects than her target, she deals 30% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 30% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 55% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 30% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 50% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 55% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 30% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 50% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 80% bonus damage per the difference in Helpful effects.
NOW BEGIN THY MAGIC SPELL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
EMPOWERED: On Turn Start, Gain TACTICS and STEALTH for 1 turn. Gain 1 Magic for all abilities.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Gain +5% Offense.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Gain +5% Crit Power
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
Gain +5% Potency.
Requires Gear Tier 10
225
275
150
406,250
85
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 5% Offense and 5% Crit Power.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 5% Offense and 5% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 10% Offense and 5% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 10% Offense and 10% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 10% Potency, 10% Offense and 10% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
VAIN AND WICKED
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Gain +5% Speed.
Requires Gear Tier 8
350
200
100
285,000
Level 4
If an opponent is defeated during a turn, grant that teammate an additional turn.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Gain +5% Potency.
Requires Gear Tier 10
375
350
200
545,000
130
'Kingdom Villains' gain the following:
10% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
'Kingdom Villains' gain the following:
10% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
'Kingdom Villains' gain the following:
15% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
'Kingdom Villains' gain the following:
15% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
If an opponent is defeated during a turn, grant that teammate an additional turn.
'Kingdom Villains' gain the following:
15% Speed and 10% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
If an opponent is defeated during a turn, grant that teammate an additional turn.
Full Gear List
1,698,500
400
300
500
600
500
1,120
140
140
100
360
450
315
180
405
120
40
20
20
350
300
725
250
200
250
150
130
20
20
Gear Tier 9
697,500
200
150
250
300
250
620
80
60
60
180
225
180
80
180
120
20
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
250
200
250
100
60
80
225
180
225
150
40
135
130
20
20
20