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PETE
lvl
20
2
7
PETE

Power: 133

VILLAIN; OFFENSE; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN VILLAIN

Offense:
201
Defense:
42
Health:
1,254
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Brute Strength
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% bonus Critical Strike chance against opponents affected by Defense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% bonus Critical Strike Chance.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 201 damage to target opponent.
Deal up to 201 damage to target opponent. 50% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 302 damage to target opponent. 50% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 302 damage to target opponent. 75% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 402 damage to target opponent. 75% bonus Critical Strike chance against opponents affected by Defense Down.
Get 'em!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Defense Down on target opponent for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to inflict Defense Down
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance for an additional teammate to Assist.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+25% chance to inflict Defense Down
Requires Gear Tier 9
100
75
50
128,750
25
Perform Brute Strength on target opponent. A random teammate will Assist. 20% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.
Perform Brute Strength on target opponent. A random teammate will Assist. 20% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

30% chance to inflict Defense Down on target opponent for 2 turns.
Perform Brute Strength on target opponent. A random teammate will Assist. 20% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

45% chance to inflict Defense Down on target opponent for 2 turns.
Perform Brute Strength on target opponent. A random teammate will Assist. 30% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

45% chance to inflict Defense Down on target opponent for 2 turns.
Perform Brute Strength on target opponent. A random teammate will Assist. 30% chance for an additional teammate to Assist. If Assisting teammate is a Villain, they gain Offense Up for 1 turn.

70% chance to inflict Defense Down on target opponent for 2 turns.
Heavy Hitter
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Critical Strike, inflict additional Continuous Damage effect.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
10% bonus Critical Strike Chance.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 653 damage to target opponent. Inflict Continuous Damage dealing up to 101 damage over 2 turns.
Deal up to 653 damage to target opponent. Inflict Continuous Damage dealing up to 101 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 101 damage over 2 turns.
Deal up to 980 damage to target opponent. Inflict Continuous Damage dealing up to 151 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 151 damage over 2 turns.
Deal up to 980 damage to target opponent. Inflict Continuous Damage dealing up to 151 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 151 damage over 2 turns.

10% bonus Critical Strike chance.
Deal up to 1,307 damage to target opponent. Inflict Continuous Damage dealing up to 201 damage over 2 turns.

On Critical Strike, inflict additional Continuous Damage effect, dealing up to 201 damage over 2 turns.

10% bonus Critical Strike chance.
Fightin' Mad
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance to gain Crit Chance Up for 1 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+5% activation chance.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On receiving damage, this character has a 5% chance to Counterattack, dealing up to 151 damage over 3 hits.
On receiving damage, this character has a 5% chance to Counterattack, dealing up to 151 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
On receiving damage, this character has a 5% chance to Counterattack, dealing up to 226 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
On receiving damage, this character has a 10% chance to Counterattack, dealing up to 226 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
On receiving damage, this character has a 10% chance to Counterattack, dealing up to 302 damage over 3 hits.

50% chance to gain Crit Chance Up for 1 turns.
Full Gear List
15
1,654,000
60
315
230
315
30
35
150
360
270
800
90
235
75
100
80
80
80
80
80
80
360
300
720
90
450
120
180
180
210
180
495
50
250
130
100
100
Gear Tier 3
3
Gear Tier 4
4,500
12
60
Gear Tier 5
6,000
45
30
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
60,000
180
120
210
150
Gear Tier 8
500,000
120
90
500
90
115
35
100
40
40
40
40
40
40
Gear Tier 9
432,500
120
90
150
180
150
420
20
60
45
225
120
20
20
20
90
20
20
90
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
50
250
20
60
45
225
130
20
100
20
20
90
100
20
20
90
20